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    2,000 directx bezier trabalhos encontrados, preços em EUR

    Meu projeto ele é um jogo modo RPG, ele ainda possui em sua versão o directx e a nossa equipe quer atualizar para o directx 11 afim de ter o máximo de potencial aproveitado pelo com as máquinas mais atuais e precisamos de um profissional qualificado que entenda sobre o tema é também sobre a linguagem c++ onde todas as bibliotecas contém isso

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    Dev de jogo antigo Encerrado left

    #Dev# Games Antigos Projeto: Dev jogo antigo Linguagem : c++ Source: Usando directx 7, compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel com win 7.8.10, talvez a troca pra dx 11 nao seria uma boa ideia ,pelo motivo de teocar linha por linha Após algumas pesquisa achei mais viável trocar o dx por opengl, mas fica a critério do programador ver oque seria melhor.

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    Objetivo é criar um DirectX 3D OCX básico visualizador de superfície para VB6. OCX será capaz de ler um arquivo no format "*.STL" (Binary) onde possui um conjunto de coordenadas (X, Y, Z) para construir a superfície 3D. A OCX terá vários métodos e propriedades para realizar manipulações de visualização

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    Necessito de alguém com  conhecimento em DirectX 8 para realizar um hook nas funções da D3D8 de um game. Necessário ter conhecimento para inserir novas imagens, manipulação das imagens, selecionar e etc. Que seja feita uma boa biblioteca.

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    Eu preciso de um modulo feito em golang que onde depois que eu criei um form com que ficara na frente de toda tela do usuario, eu consiga capturar com Directx todo o restante do windwos ignorando na captura o form criado pelo teu hWnd. abaixo esta o exemplo de como estou criando o form que ficara na frente do usuario e que devera ser ignorado na captura // ShowForm cria e exibe o formulário com a imagem de fundo func ShowForm(img *, width int, height int) (, error) { // Criar janela hInstance := (nil) if hInstance == 0 { return 0, ("Failed to get module handle") } className, err := ("MyWin32Class") if err != nil { return 0, ("Failed to create window class name") } var

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    I'm in need of developing a Windows driver to use indirect display driver to store extend virtual screen picture to bitmap file. Ideal Skills and Experience for the Job: - Expertise in Windows driver development - Proven knowledge and experience in DirectX. Requirements: - Development of a Windows driver based on Indirect Display Driver. - A test application with a button, click "Capture" that capture frame from the virtual screen. - Ensuring the compatibility of the driver with the hardware is crucial in this project

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    ...develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would. Ideal skills and experience for this project include: - Proficiency in C++ and DirectX - Prior experience in creating innovative and efficient shaders/lens effects - A strong understanding of distortion, transformation and warping effects - A track record of delivering projects with no loss to frame rate performance is highly desirable. Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects y...

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    As the lead on a project, I'm currently developing YUV image rendering using DirectX11. I am in need of a specialist with a strong background in specific DirectX rendering modules. Here are the specifics: - Expertise Required: My project requires understanding and proficiency in Shading, Texturing, and Lighting modules of DirectX. - Rendering Platform: This project is specific to the Windows platform. The successful candidate will bring a solid track record of DirectX development in Windows. - YUV Format: For this rendering project, I have chosen to use the YUV420 format, so previous hands-on experience with this would be an asset. The perfect candidate should exhibit strong problem-solving skills, a depth of knowledge in DirectX11 and the YUV420 format, and a...

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    I'm looking for so...both languages’ syntax, semantics, and libraries In this project, I aim to achieve an intermediate level of understanding of C++. Therefore, clear documentation of the converted code is crucial for me. The C++ code should be compatible with certain libraries and frameworks, specifically ImGUI and DirectX. Hence, familiarity with these are indispensable. Skills & Experience Required: - Proficiency in C# and C++ - Understanding of conversions from C# to C++ - Familiarity with ImGUI and DirectX libraries By the end of this project, I hope to have efficient, high-performing C++ code that's fully compatible with chosen libraries. I also aim to grow my own understanding of C++, so your ability to explain complex ideas in a simplistic ...

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    Seeking an experienced and resourceful 3D Asset Artist. Please only apply if...Proficiency in any 3D modeling and sculpting software (Blender/Zbrush/Maya preferred) - Experience with UV mapping (including UDIM packing) - Proficiency in texturing and with material authoring software (Substance Painter/Sampler/Designer) - A solid understanding of shaders, colors and light are a big bonus. - Great understanding of subdivision modelling skills and workflows (ex. creasing, boolean, bezier) - Have an exemplary eye for detail. Able to gather references. - Familiarity with high-detail design process. - Must be familiar with Cycles and Octane Render or willing to learn. If you're a creative and technically talented individual who can meet these requirements, please provide a link to ...

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    I am seeking for a C# expert with a good understanding windows api who can provide comprehensive tutoring on how to print a DirectX window. My skill level in C# and DirectX is intermediate, but I want to deepen my understanding of the DirectX window's printing process. Experience in graphics programming is required as I already have some knowledge in this area. Ideal Skills: - Proficiency in C# and DirectX - Ability to explain complex technical concepts in an understandable manner - Prior teaching or tutoring experience - Extensive background in graphics programming. By the end of this project, I expect to grasp the intricacies of the DirectX window's printing process and be able to implement it independently.

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    Images Encerrado left

    8 images PG in the RGB color space at 300 dpi  Minimum 2400 pixels in height or width, depending on the article's form/presentation  Correctly created clipping path using Bezier curves (No magic wand!)  Approximately 5% white space around the object.

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    ...tech-prodigy to create a superb virtual aquarium implemented in DirectX. Not just any ordinary aquarium, but one that speaks of high-end graphics with the capabilities for: - Realistic Fish Behavior: The fishes should display natural interaction and swim together in schools, adding to the realism. - Customizable Environment: The aquarium will be an underwater coral reef. The user should be able to customize this for a personally engaging experience. - High-Resolution DDS textures: The textures provided should be updated for a higher resolution to give a beautiful, textured look and feel to the aquarium. I already have all the necessary meshes in .X ascii format and DDS textures ready. Ideal candidates will be proficient in DirectX with experience in creating interactive...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...the more complex flow chart created in the third animation and feature a transformative sequence where flowchart lines morph into skeletal text on a document with that "text" representing a heading, paragraphs and bullet points. The implication is that the system will automatically convert the flowchart into a detailed documentation. - Note that in all the diagrams, the connector lines should be bezier curves, not straight lines. The attached mockup uses straight lines just to illustrate the concept, but at the end of the attachment is an example screenshot from the real system, to give you an idea of how the flow chart format looks. - The animations should be smooth, to emphasise the idea of "flowing" creation and automatic conversion of the flowchart and d...

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    I am seeking an intermediate level C++ developer with experience in DirectX 11 for a Windows desktop application project. Key skills required: - Solid understanding and familiarity with DirectX 11 - Experience in 3D rendering and working with shaders and effects Aspects of the project: - Implementation of 3D rendering - Development of shaders and effects The code needs to generate a DirectX11 window and render a user-defined in memory array to the window as a 2D image covering the entire window. This bitmap needs to change each frame - so maybe random pixels to demonstrate it changing. It also needs to have an option to be full screen.

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    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...

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    ...display buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to ca...

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    I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expert understandi...

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    ...need to handle a massive amount of AVL data- one million+ entries every second- from a fleet in realtime. AVL data will be ingested asynchronously from devices and mobile apps, instigating event-driven processing. The processor will employ calibration algorithms, including the Kalman filter, to elevate accuracy and will leverage the OpenStreetMap Routing Machine (OSRM) for precise road matching. Bezier Curve algorithms will smoothly handle polyline on the road, and dynamic frequency handling will seamlessly adjust to varying data intervals. *Follow Mainflux Documentation "" - Mainflux Protocol Adapter to accept TCP/IP - Setting up MZBench - Deploy on Kubernetes, using Helm Chart - Integrate With Teltonika Devices (Integration documentation

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    ...need to handle a massive amount of AVL data- one million+ entries every second- from a fleet in realtime. AVL data will be ingested asynchronously from devices and mobile apps, instigating event-driven processing. The processor will employ calibration algorithms, including the Kalman filter, to elevate accuracy and will leverage the OpenStreetMap Routing Machine (OSRM) for precise road matching. Bezier Curve algorithms will smoothly handle polyline on the road, and dynamic frequency handling will seamlessly adjust to varying data intervals. *Follow Mainflux Documentation "" - Mainflux Protocol Adapter to accept TCP/IP - Setting up MZBench - Deploy on Kubernetes, using Helm Chart - Integrate With Teltonika Devices (Integration documentation

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    ...provided to get you up to speed this isn't a complex task so overly high budgets I am not considering for this task should take less than a day with proper knowledge however I need this done as soon as possible Skills and Experience Required: • Expert in C++ language • Proven experience in debugging runtime errors • Proficient with desktop applications • Strong problem-solving skills • Expert Directx knowledge (Directx9 knowledge to be shortlisted) • Expert Microsoft SDK knowledge (Windows.h) • Windows 10 or lower required • Good freelancer rating • Access to advanced debugging tools (recommended) Note: I am paying fixed price only when project is done no exceptions period the in progress milestone will be $5 until it is compl...

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    ...freelancer who can help me resolve a Direct3D initialization error on my Windows 10 operating system. The error message I am seeing is "Direct3D initialization failed." I need a pc windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. Your application should consist of: - Your past experience related to Direct3D - Detailed project proposals outlining how you could help solve the initialization issue Your objective will be to ensure our Direct3D setup works flawlessly, ...

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    ...AVL_ID or/and Mobile Device_ID - Timestamp - Ignition Status (Vehicle ON/OFF) - GPS Coordinates - Gyroscope Data (If available) - G-sensor & Accelerometer - OSRM (Open Street Map) (Free Service) - CAN Bus/OBD Accuracy Validation (Based On availability) TECHNICAL NEEDED: - Kalman Filter for GPS and Accelerometer Data (Used for filtering noise and inaccuracies in the GPS and accelerometer data) - Bezier Curve Algorithm (Used for smoothing the polylines on the road.) - Linear Interpolation (Used for generating missing coordinates.) - OSRM (OpenStreetMap Routing Machine): Used for exact vehicle road matching. - InfluxDB. (The database where all processed and raw data could be stored for further analytics. BEST PRACTICE: - Stand alone Processor (Microservice Architecture) - Ev...

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    I am looking for a developer who can help me resolve...windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. Skills and Experience: - Proficiency in Direct3D and DirectX 11 - Strong troubleshooting skills in resolving Direct3D initialization errors - Experience with Windows 10 operating system and its compatibility with DirectX 11 - Knowledge of graphics programming and rendering techniques If you have the necessary skills and experience to tackle this issue, please re...

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    I need a pc windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. To identify and solve this issue, please bear in mind: - Expertise in troubleshooting Direct3D issues is a must, preferably on Windows 10 with NVIDIA graphics. - Knowledge of DirectX 11 (feature level 11_0) is necessary. I anticipate this is a technical problem that requires a meaningful solution. As such, I'm expecting proof of your competence in working with these systems. Can you help resolve the prob...

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    I am looking for a software developer experienced in DirectX 9 to assist with a game development project. The specific functionality required for the software is game development. Requirements and Specifications: - Knowledge on UI development with DirectX 9 - Development of loading screens. - Development of new UI components with Shader. If you have experience in DirectX 9 game development and meet the above requirements, please apply for this project.

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    VB6 to .net Encerrado left

    I am looking for a skilled freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probabl...freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probably be left unchanged the part is was game developed in 90's and used DirectX 6 Im wanting to port it to latest .NET and using modern DirectX support, Ive had an attempt but last time i looked at this was in early 2000s and Don't want to spent next few months relearning DirectX drawing. The code was quite well commented by the original team Basic of the work for the game to login and load the graphics to modern directx ...

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    Hello, I'm looking for an experienced programmer to upgrade an existing game from DirectX 7 to DirectX 11. This game will be running on PC platform only. I'm also open to possibly needing assets with the game depending on the situation. I do not need a dedicated tester for this project, but feedback will be welcomed! If you think you're the perfect fit for this job then please let me know so we can discuss further details.

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    C++ DirectX Project Encerrado left

    C++ DirectX Project Objective: - Developing a graphics application using C++ and DirectX Platform: - Windows Required Skills and Experience: - Advanced knowledge of C++ programming language - Proficiency in DirectX programming - Experience in developing graphics applications - Familiarity with Windows platform and its APIs

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    I am looking for an advanced expert game developer who has experience in DirectX 9, HLSL, and C++. The project involves fixing my HDR pipeline code, specifically addressing issues with incorrect color output and halo problems. Key Requirements: - Advanced expertise in DirectX 9, HLSL, and C++ - Strong understanding of HDR pipeline code - Experience in addressing color output and halo problems - Ability to work under tight deadlines Timeline: - The HDR pipeline code needs to be fixed urgently, within the next 48 hours. If you have the necessary skills and experience, please submit your proposal.

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    3D CAD component. Permanent pos...full time. Windows. Visual Studio. You will be responsible on maintenance and development of Graphics module, which is based mostly on Ogre 3D, but also has some DirectX calls. There will be an initial project for redesigning an existing client's C# application for better OOP standards. Later it will be mostly C++ development work on various parts of the software. Cutting edge technology. We expect the business to be acquired by a larger entity in few years. We have a startup kind of culture. Key Requirements: - C++ at least three years - Experience with Ogre 3D or other rendering or game engine - Experience with DirectX or OpenGL or other low-level graphics library - At least three years experience in C#. - Strong problem-solving...

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    ,I m a french swiftUi engineer but with a limited swift drawing (path, bezier..) knowledge . Based on MaLiang pod, i have a basic ViewController to neon draw lines or neon hand draw . I need someone who would create a few shapes (triangle, grid..) , allow the user to zoom in /zoom out the shape and invert colors . All this is based on MaLiang/ swift/swiftui level required (with drawing knowledges) . I don t need the full finished app, i need the features only .It is possible to start with one or two features if freelancer desires so

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    I'm looking for a freelancer to help convert umod (texmod) source from version 2r53 to 64-bit and Windows 10. While I don't need any additional features added to the source, besides the conversion, I am expecting the project to be completed within two weeks from now. The ideal freelancer for this job must have experience with directx 9 and c++, and an understanding of how directx works in 64-bit Windows 10. If you believe you have the necessary skills, please apply and we can discuss the project further.

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    I need a professional who has experience with directx programming, and c++, currently the game version takes place in directx7 and one of the biggest problems is in the FPS because it is a very old API

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    I am looking for an expert in HLSL and DirectX who can help me boost the performance and visual optimization for my project on Metin2. The specific requirements for the job are as follows: Visual Optimizations: - The client has specific ideas in mind for improving the visuals of Metin2 Skills and Experience: - Expertise in HLSL DirectX is required - Strong knowledge of performance optimization techniques - Experience in resolving rendering issues and improving FPS - Ability to implement visual optimization ideas according to the client's specifications If you have the necessary expertise and experience in HLSL DirectX and are able to address these performance issues and implement visual optimizations, please bid on this project. Preview of what is wanted, even...

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    ...engine Components (Rendering, AI, Networking, Navigation, Physics, UI) Experience in optimizing for FPS and memory consumption Solid knowledge of design patterns and coding architectural principle Experience in debugging and profiling large code bases NICE TO HAVE: Shipped at least one PC/Console title Good understanding of cross-platform game development 3D rendering programming experience (DirectX, Open GL, Vulkan, Gnmx) Good understanding of client-server communication & socket-based network protocols Experience using Unit Test frameworks and Integration Test frameworks PERSONALITY Team player Eager to improve yourself Passionate about game quality Open and honest The Reward: A fun and dynamic industry where you can make a difference. Professional and friendly work env...

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    As we talked we will be working on updating a game that currently has a very old api that is directx 7 to directx 11

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    Technical Overview: Upgrade Microsoft sample code to add new functionality. This will require experience in high speed & efficient graphics manipulation probably involving some use of DirectX type functionality to enable hardware acceleration. ----------------------- Objective: Stream a whole display or an application as an NDI stream on a PC someone is using for work. ----------------------- Detail: Would like a fork of this repo: With the following changes: • New UI element to set a “stream name” • When a screen or application is selected for screen capture it outputs an NDI 5.5 stream using their SDK () with the defined name This is likely to be relatively straight

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    ...have proven experience with C++, as well as the DirectX11 API. I'm looking for someone who is knowledgeable and detail-oriented, and willing to put forth the effort to develop a reliable, high-quality application. The ideal candidate should also be able to provide ongoing support after the application is complete in order to ensure it is functioning as desired. Program code should be at the DirectX API level. The application should demonstrate a rendered DirectX11 screen with at least 1(one) rendered 3d mesh object displayed of the programmers discretion, with a subsequent functionality of creating a .BMP file save of a given render frame. Sample DirectX11 render code can be made available (with no screengrab capability). The Screengrab functionality should be code...

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    I am looking for a game developer with experience in gpu skinning for my DirectX 9 MMO game. The ideal candidate will have the following skills and experience: - Proficient in DirectX 9 and gpu skinning techniques - Experience with developing MMO games - Knowledge of game asset optimization - Familiarity with PC gaming platforms The project will involve working with existing game assets and optimizing them for gpu skinning to improve performance. The game is an MMO and will require the developer to have experience in this genre. The game will be developed for PC gaming platforms.

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    Project for Husne H. Encerrado left

    Hi Husne H., I have a speech to text project that uses imgui / opengl/ directx /glfw, are you able to assist with re-designing the GUI to fit our needs? Thank you

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