The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
A partir das avaliações de 73,703, os clientes avaliam nosso Unity 3D Experts 4.9 de 5 estrelas.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
A partir das avaliações de 73,703, os clientes avaliam nosso Unity 3D Experts 4.9 de 5 estrelas.I need a compact Monopoly-style mini-game built with React Native using Expo so that it runs smoothly on both iOS and Android. Think of a stripped-down version of the classic The only functionality it needs is dice roll, the character swims to the tile then dice roll again. I have provided a reference image of the style from Archero, i would like it to be aquatic, so reef inspired and the main character will be a clownfish. I expect 3D assets and a real nice polished experience with full compatibility with react native expo
We’re building a prototype for robot teleoperation where an operator wears a VR headset and sees the robot scene through a stereoscopic VR camera with very low latency and strong depth perception—as close to “being there” as possible. Goal Phase 1 (this project): Get a working end-to-end live stream from an existing stereoscopic VR camera to a VR headset with measurably low latency and acceptable visual quality. A custom app is fine (Unity/Unreal/native). We want something we can put on and experience. Why this is hard We care about: • Motion-to-photon latency • Stereo sync (left/right alignment) • Stable framerate + low jitter • Headset-friendly rendering (proper stereo projection / distortion handling depending on platform) ⸻ Scope (Phase...
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
I’m gearing up to add two casino-style titles—Teen Patti with real-time multiplayer and a Fruit Roulette experience—to my Flutter mobile app. Both games must run smoothly on Android and iOS and follow a minimalistic, clean custom theme that blends easily with the app’s existing UI. Development stack & integration • Unity is my preferred engine, but if you have a stronger alternative that still ships an SDK/API for Flutter, I’m open. • The current backend is Node.js; REST endpoints and WebSocket (or ) hooks already exist, so the games need to authenticate, exchange chips/coins, and report results through those channels. • Clear, well-commented code and developer-friendly documentation are essential so my in-house team can maintain the ...
I’m building a new mobile game and need a seasoned developer who already runs active AppLovin and Mintegral ad-network accounts. The project covers the full cycle for both Android and iOS: designing the game, writing clean code, integrating AppLovin + Mintegral ads, adding in-app purchases, and taking the build all the way through store submission and live release. Because proven experience is critical here, you must be able to walk me through your own Google Play Console or App Store Connect so I can see previous titles, growth metrics, and real-time ad performance. A minimum of five years’ hands-on mobile development is required; familiarity with Unity or a comparable cross-platform engine will make things move faster. Deliverables • Playable game (Android & iOS)...
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
I'm seeking an experienced game developer to create an engaging first-person action/adventure PC game. The ideal candidate should have: - Proficiency in game development engines like Unity or Unreal Engine. - Strong skills in 3D modeling, animation, and game physics. - Experience in designing immersive storylines and dynamic gameplay mechanics. - Ability to collaborate on sound design and integrate AI for NPC behavior. Please provide a portfolio showcasing similar projects.
I already have a Texas Hold’em scene running in Unity and most of the scripts are in place, but the betting system still needs polish. In particular, I can’t get the player-action flow (fold / call / raise) to behave consistently. The cards deal correctly, pots track, and UI elements are wired, yet once the betting round starts the logic sometimes breaks and user choices aren’t processed as intended. You’ll receive the existing C# scripts, my current prefab hierarchy, and a quick screen-recording that shows the problem in action. After reviewing the code you’ll adjust or rewrite only the sections that govern player actions; the rest of the game is stable and should remain untouched. Unity 2022 LTS and TextMeshPro are in use, so please be comfortable with th...
I’m midway through a Unity project and need a developer who can jump straight into the existing codebase to refine and extend the game mechanics. The core systems are in place, but several mechanics still feel rough around the edges and a few new ones need to be added. All necessary models, animations, and prefabs are already prepared in organized folders, so your focus will be on scripting, balancing, and making the interactions feel tight and responsive. You’ll be handed a private Git repository with clear commit history and comments. After a quick walkthrough of the current architecture, I’ll outline the specific mechanics that require attention and share a checklist of edge-cases uncovered during internal playtests. Your first milestone will be to integrate the provi...
Saya memiliki sebuah game freeware bergaya Mobile Legend dan ingin menambah fitur baru yang bisa menghasilkan pendapatan harian—cukup untuk uang jajan tambahan. Apa yang saya butuhkan: • Rancang dan tanamkan sistem monetisasi yang kompatibel dengan game yang sudah ada (contoh: rewarded video ads, in-game store, atau battle pass sederhana). • Pastikan integrasi berjalan mulus di Android & iOS, tanpa mengganggu keseimbangan gameplay. • Berikan dokumentasi setup, laporan uji coba, serta build demonstrasi agar saya bisa melihat aliran pendapatan bekerja. Idealnya kamu sudah berpengalaman memakai SDK iklan populer (AdMob, Unity Ads, dsb.) atau pernah menambahkan sistem pembelian dalam aplikasi pada game aksi multiplayer. Jika ada ide kreatif lain untuk mengh...
I am looking for an experienced mobile developer or team to build a new project. I am open to both app and game ideas depending on the portfolio and expertise of the freelancer. Requirements: Development for Android (cross-platform preferred, like Flutter or React Native). Clean UI/UX design. Ability to integrate APIs and basic backend if needed. Please share your portfolio with similar projects (apps or games). We will discuss the specific functional details and features in the chat after I review your initial offers.
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
** Don't call me on outside or on Whatsapp Message*** We are looking for an experienced Flutter developer to join our team and help build an 18+ dating and social platform designed for the LGBTQ community. The app will include AI-powered features, real-time communication, and Unity game integration inside Flutter. We are looking for someone who has strong experience in Flutter architecture, API integration, and embedding Unity inside Flutter apps. This is a serious long-term opportunity with potential for ongoing development work. Project Overview The goal is to build a modern, scalable dating platform that combines: • Social networking • AI-powered features • Interactive Unity-based mini games • Secure and scalable backend integration The application will b...
I’m ready to turn a solid game concept into a polished mobile title that runs exclusively on Android phones and tablets. To make that happen, I need an experienced Android game developer who can take the idea from paper to a release-ready build. Scope of work • Design and implement core gameplay mechanics, UI, and animations • Optimise performance across the current Android OS range • Integrate ads, in-app purchases, leaderboards, and basic analytics • Produce a signed, release-ready APK with complete, well-commented source code Preferred toolset Unity with C# would be ideal because my early prototypes live there, but I’m open to a native Android Studio (Java/Kotlin) approach if you can justify the benefits. Acceptance criteria • Smooth, ...
I’m building a mobile entertainment app called “It’s Good Love,” and the heart of the project is gaming. The goal is a fun, polished game that runs smoothly on both iOS and Android, delivers quick-to-learn gameplay, and keeps players coming back. Here’s what I need from you: • Full mobile game build (code, art, audio, and basic UI) • Cross-platform deployment to the App Store and Google Play • Core loop that feels rewarding, with scores or leaderboards to encourage friendly competition • Light social share features so players can invite friends straight from the app • In-app purchase hooks or ad placements prepared, even if they stay disabled at first Unity, Unreal, Godot, or a proven native framework are all fine—...
I'm looking for a developer to create a platformer game called "Yeet a Brainrot" featuring Roblox YouTuber eggs. The game should have a cartoony style and be available on PC, Mobile, and Console. Requirements: - Platformer game mechanics - Cartoony art style - Cross-platform compatibility (PC, Mobile, Console) Ideal Skills: - Experience in game development, especially platformers - Strong 3D/2D art skills for a cartoony theme - Proficient in developing for multiple platforms Please provide a portfolio showcasing relevant experience.
I have a clean historical-weather spreadsheet and I want to turn it into a set of engaging dashboards and interactive 3d models. I am trying to prove a thesis that wind direction during winter months contributes to snow blocking a road. The key stories I need to see are: • Predominant wind direction, average wind speed, and peak gusts broken down month-by-month. These should be sliders on a model. • Daily snow-depth trends across the winter, with an overlay or clear link to the prevailing wind direction on each day or month. Focus is on Dec-March Please build whatever pivot tables, Power Query steps, or helper columns you feel are necessary and then surface the insights in a mix of 2D and 3D models—I’d like to be able to switch between the two for presentations. ...
I want to bring a brand-new puzzle/strategy title to PC. The core idea is to challenge players’ logic and planning skills through progressively tougher levels that reward creative problem-solving rather than fast reflexes. Scope • Build a playable PC game for Windows (Steam-ready is a plus). • Design and implement engaging puzzle mechanics, intuitive controls, crisp UI, and a clean art style that fits the strategic tone. • Include an initial set of levels plus an editor or clear system that lets me add more content later. • Integrate basic sound effects and background music that enhance immersion. • Provide source code, compiled build, and documentation explaining how to modify levels, tweak difficulty, and push updates. Tech preferences I&r...
I want to create a football game for iOS and Android that puts players directly on the pitch in first-person view. Think of the polish of eFootball or FC Mobile, but with a fantasy twist: over-the-top stadiums, signature power-ups, and dramatic special moves that bend the laws of physics while the core rules of soccer still apply. The deliverable I need is an initial playable build that clearly proves the concept. It should: • run smoothly on both iOS and Android phones • place the user in first-person perspective at all times (no fallback third-person camera) • include at least one fantasy mechanic—e.g., time-slow dribbles, elemental shots, or arena hazards • ship with touch controls inspired by modern mobile football titles, refined for the new viewpoint A sho...
I’m looking to license or purchase a complete, already-finished Triple Chance slot game that runs smoothly on Windows desktop PCs. The build should be plug-and-play for me: install, launch, and the reels spin exactly like the classic Triple Chance experience. A key requirement is a built-in print function so the game can immediately send ticket or voucher information—winnings, session data, or simple receipts—to any standard Windows printer without extra configuration. The printer call must fire automatically after each game session or via a clear “Print” button inside the UI. I’m flexible on the underlying technology; Unity, C++, C#, or any stable framework is acceptable as long as it installs cleanly on current Windows versions and does not depen...
I’m developing a third-person action game for iOS and Android and need a skilled game programmer to push it from concept to a solid, touch-ready build. The art, animations, and core design docs are in place; now I’m looking for clean, efficient code that keeps the frame rate high on mid-range devices. Unity with C# or Unreal Engine using Blueprints/C++ both work for me—choose whichever lets you move fastest while keeping the project maintainable. Deliverables • Full project source (Unity or Unreal) • Playable test build (APK and TestFlight/IPA) • Clear setup instructions so I can iterate after hand-off Acceptance criteria • Smooth third-person movement and camera with on-screen controls • Responsive melee/ranged combat and basic enem...
My current Unity project is suffering a noticeable frame-rate drop and almost every clue points to the real-time lighting and shadow setup. My priority is clear: boost FPS while preserving the visual style. Here is what I know so far: • The scene relies exclusively on real-time lights; nothing is baked. • Shadows are active on several dynamic lights and appear to be the main culprit. • Geometry, scripts, and texture sizes look reasonable, but if you uncover additional drains I am open to fixes there too. What I need from you: 1. Profile the project (Unity Profiler, RenderDoc or similar) and isolate the exact bottlenecks. 2. Rework the lighting/shadow pipeline—whether that means switching some lights to baked or mixed, adjusting lightmap parameters, twea...
I need a quick but clean code update to my Android chess game so it requests `com.google.android.gms.permission.AD_ID`. The permission must be wired specifically for AdMob-based ad personalisation; no other ad networks are in use. You will: • modify the Manifest (and any Gradle settings) to declare the new permission correctly • confirm that AdMob ads still load and are now eligible for personalised targeting • generate a signed build (AAB or APK) so I can run the Google Play Console pre-launch report without warnings related to AD_ID Acceptance is straightforward: the game builds, launches, shows personalised AdMob ads, and the Play Console confirms the permission is present and compliant.
Hello, I am looking for an experienced Unity VR developer to build the technical foundation for a mixed-reality multiplayer experience running on Meta Quest 3. This is not a typical VR game. The project uses real physical rooms scanned with Quest and mapped into the game world. Players move in the real environment, and the game overlays enemies and gameplay elements into that space. Before moving forward I would like to verify if this type of project is within your expertise. MVP SCOPE The first stage is a technical MVP, not a full game. Core requirements: Meta Quest 3 standalone Unity + Meta XR SDK Multi-room spatial scanning scan one room move to next room combine them into one playable space seamless transition between rooms Multiplayer (up to 3 players) synchronized pla...
Hello I read your requirements for automating your Fanvue content management, and this is exactly the kind of workflow I specialize in. I can help you build a fully automated system using your pre-created avatars with voice-activated commands. My Proposed Solution for You: •Automated Scheduling: I will set up a system (using tools like Buffer or custom API scripts) to schedule your posts across Fanvue seamlessly. •Avatar Automation: I will integrate your avatars with AI animation tools (like HeyGen, D-ID, or Unreal Engine) to generate content automatically from text or voice. •Voice Control Integration: I can implement voice commands using Python or voice-to-action APIs to manage your dashboard and trigger content creation. •Workflow: I will ensure your avatars mai...
We are looking for an experienced VR developer to help build an interactive simulation environment designed for training and scenario-based interaction. This is an early-stage MVP focused on creating a realistic interactive environment where a user can interact with virtual characters and navigate guided scenarios. The experience will run on Meta Quest devices and should support structured interactions and branching user responses. More details about the application and industry use case will be shared privately after an initial technical discussion. Core Requirements We are looking for a developer with experience in: • Unity VR development • Meta Quest / Oculus platform deployment • Interactive environments with NPC characters • Branching scenario logic or decisi...
I need the 2003 Xbox real-time strategy title “Alien Vs Predator: Extinction” rebuilt so it runs natively on Windows. The core gameplay, factions, units, maps, AI behaviour, cut-scenes and balance should feel faithful to the original; what I want added is robust online multiplayer. My must-have improvement is head-to-head PVP so two players can field their customised armies over the internet rather than just split-screen or system-link. In addition, please work a co-op version of the story campaign and a Team Battle mode that supports up to four independent teams (2-4 human or AI players in any mix). I’m flexible on engine choice—Unity, Unreal or even a proprietary solution—so long as the final build installs easily on modern Windows PCs, supports common res...
⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and tailored to this specific brief, this project will be on a FIXED price Your proposal includes concrete ideas, relevant experience, and/or examples directly related to this project You are providing a realistic timeline and budget, not a placeholder offer You are personally involved in the work and not submitting on behalf of an unknown third party without disclosure Game is a next-generation mobile real-time strategy MMO inspired by AAA titles like Million Lords and refined with selected, high-quality systems from Lords Mobile and Rise of Kingdoms...
I’m putting together a lightweight AR game that demonstrates basic earthquake-disaster management concepts. The play experience must remain simple—just a single scene where the ground shakes, buildings wobble, and the player can trigger or pause emergency responses through a short C# script. Platform The experience will be delivered as an AR game built with Unity. I’m targeting the standard mobile AR pipeline, so please structure the project so it can be switched to ARKit or ARCore later without major rework. Scene Content The environment only needs the essentials: • Buildings • Roads No complex destruction physics are required; a convincing camera shake, subtle object animation, and some particle dust will do the job. Keep meshes low-poly and textur...
I own two related projects built with Unity. The first is a deterministic, multiplayer billiards title that relies on the Calculable Mechanics v2 fixed-point physics package. The second is an offline 3D pool game on Google Play; its menus, buttons, textures and overall colour palette feel far more polished. I want the multiplayer build to inherit that same look and feel while keeping its current physics-driven gameplay intact. Alongside the visual overhaul, I also need full replay and spectator support so matches can be watched live or reviewed later from different cameras. A single month is my target window, so an incremental approach with weekly Unity builds works best for me. Key deliverables • Re-skin of the multiplayer game: replicate the offline title’s menu flow, bu...
I’m building a challenging outdoor-themed obby for the Roblox platform and need a developer who can take the entire experience from concept to publish-ready. The setting should feel fresh and natural—think cliffs, rivers, treetop bridges and other nature-inspired elements—while the gameplay remains firmly in the “Hard” category. Players must feel that every jump counts, yet the course should still reward persistence rather than frustrate. Core game mechanics will include: • Power-ups placed strategically so skilled players can earn brief advantages without trivialising the difficulty • A built-in timed challenge mode that records and displays best runs to encourage replayability and competition Beyond those features, smooth checkpoint logic, p...
My Unity project is running smoothly, but it needs fresh content to keep players engaged. The main task is to design and integrate brand-new levels or environments that fit seamlessly with the existing gameplay loop. Here’s what I have in mind: • Concept, block-out, and final build of several new scenes that expand the current storyline. • Full integration into the project’s scene flow, including lighting, nav-mesh, UI hooks, triggers, and save/load checkpoints. • All assets optimised for the target platforms (mobile and PC), maintaining current frame-rate benchmarks. I already have the core mechanics, scripts, and art direction documented. You’re free to propose outdoor landscapes, indoor spaces, or even fantasy realms—whichever you beli...
This is full time(8 hours/day) Or Part time (5 to 6 hours/day) job. Don't apply without a portfolio. I need a Unity expert to turn my concept into fully-playable build for both iOS and Android. Your main focus will be building the core gameplay loop, implementing level progression and polishing the overall player experience so it runs fluidly on current mid-range phones. I already have the mechanics drafted out and a style guide for the 3D look; you’ll translate these into functional scenes, integrate mobile-friendly controls and optimise for performance. If you have shipped mobile titles in Unity—especially puzzle or strategy games with 3D send the links
I need a complete, first-person roller-coaster scene built in Unity that drops the player into the front seat of a cart racing through a dramatic desert landscape. From the initial climb to the final brake, the camera must stay locked to the front passenger’s point of view, giving a smooth, jitter-free ride that feels physically convincing. Key elements I expect: • Desert setting with natural lighting, shifting sand textures, and convincing distance haze so the horizon feels endless. • A seamless coaster track that loops, banks, and dives without visible seams or clipping. • Synchronized cart physics: banking forces, velocity changes, and accurate rail alignment—no derailments or sudden jerks. • Immersive audio: wind rush, metal-on-track rattle, rid...
Dear chosen developer, I know this seams long, but I have what I think to be a promising game idea. I am a creative person and have been planning this for almost a month don’t get scared away by all these words. You would just need to read these next few sentences to get the idea and can then refer to the many other details and questions and just to make it more interesting and of a complex, well built experience for gamers. I’m seeking a skilled game developer to create a survival game similar to DayZ, but set primarily on a large lake or sea. The game should be built using Unity or honestly whatever you think this project can be accomplished in/whatever your most comfortable using. The map should consist of multiple large coastal cities, a mountain/hilly region, plains, fores...
We are looking for an experienced Unity XR developer to build a multi-user VR presentation app for Meta Quest 3. This is NOT a standard 360 video player. This is a presenter-driven immersive VR experience. Only apply if you have shipped at least one standalone Quest multiplayer app.
I am looking for a skilled and experienced 3D designer to help create high-quality design and 3D modeling work. The goal is to produce professional, accurate, and production-ready design output. -Required Skills Strong experience in 3D modeling and product design Proficiency in CAD / 3D software (such as SolidWorks, Blender, AutoCAD, or similar tools) Attention to detail and precision Ability to follow technical specifications Experience preparing files for manufacturing or presentation is a plus -Deliverables High-quality 3D model files Source design files Rendered images (if required) PDF or production-ready format if needed -Project Expectations Clean and professional design quality Accurate dimensions and structure Fast communication and revision support On-time deliver...
We are looking for a French-speaking freelancer (fluent in French and professional English) to work on UNITY to create a 2D/3D urbanism software. The project involves designing and implementing a software solution for creating and visualizing urban planning in 2D/3D. The software must be user-friendly, easy to navigate, and have a clear, intuitive interface. It should allow importing/exporting files, calculating surfaces, among other features. Experience with architecture or urbanism projects on UNITY is a strong plus. Provided: Functional specifications (detailed descriptive specifications: software and UX functionality) and a base mockup of interfaces (to be improved). Collaboration in English for integration of certain functions as needed. Skills Required: Unity, 3D Modeling, 3D Des...
I am looking for a Unity/Godot developer to build a high-polish, 3D hyper-casual mobile game. The Project: 3D character-based exploration with action mechanics. Requires optimization of a high-poly character model and custom rigging. Integration of mobile touch controls and rewarded ads. Privacy Note: > Due to the time-sensitive and viral nature of this project, I am keeping the specific theme and character details confidential. I will only share the full Game Design Document and character assets with shortlisted candidates who are willing to sign an NDA. Please provide: Links to 3D mobile games you have published. Confirmation that you can optimize high-poly .glb models for mobile.
Hello, We are looking for a expert who can help us build a Room Planner (room configurator) app with cloud rendering feature. Please check the following videos Please only submit a proposal if you can help us with the cloud rendering feature. This is going to be the first milestone. Thanks
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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