The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
A partir das avaliações de 118,259, os clientes avaliam nosso Game Designers 4.9 de 5 estrelas.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
A partir das avaliações de 118,259, os clientes avaliam nosso Game Designers 4.9 de 5 estrelas.Preciso estruturar um vasto universo de ficção científica focado em exploração espacial. Quero definir desde a geografia galáctica até a lógica interna que sustenta cada planeta, estação ou cinturão de asteroides. Principais diretrizes • Gênero: 100 % ficção científica. • Pilar central: exploração espacial contínua, com trânsito livre entre locais distantes. • Ecossistemas vivos: muitas espécies alienígenas inteligentes e não inteligentes, cada uma com cultura, biologia e motivações próprias. O que espero receber 1. Documento-guia descrevendo a cosmologia, os sistemas solares e os pontos de in...
C++ / MAME Developer Needed for HD Graphics Renderer for Classic Arcade Game. We are developing an HD visual remaster system for Atari game running through a custom MAME build. The goal is to preserve the original game logic, controls, physics, collision detection, timing and level layout while replacing/upgrading the visual presentation. We already have a custom MAME 0.281 build compiling successfully, RGB32 rendering working, access to the scrolling 128×64 tilemap/world coordinates, a Lua world-mapping tool, and several working proof-of-concept builds. We need an experienced C++ graphics/emulation developer to help implement a robust world-aligned replacement rendering system capable of displaying new high-resolution environmental artwork in place of the original 8×8 tile...
I need a focused PC-only mod that swaps every instance of Spider-Man’s swinging webs, web-pull, and web-grapple effects in Marvel Rivals with Izuku Midoriya’s Black Whip. The look I’m after is stylized rather than photo-real: deep black tendrils edged in a green-to-turquoise glow, noticeably more jagged than the stock white web strands. Please leave the existing cluster web effects untouched. Most of the work is VFX and texture/material replacement. I’m happy to keep the original animation sets—only small timing or length tweaks if the new effect needs it to feel natural, nothing rebuilt from scratch. Deliverable • A plug-and-play mod folder (or clear installation pack) that replaces the three targeted web effects while preserving all other Spider-Man...
I’m ready to move Landed from concept to a touch-ready prototype. The game is a mobile-first, multiplayer life-sim where players arrive in a new city, balance money, energy, belonging and homesickness while prices rise, run savings circles with friends, host dinners and track down hard-to-find ingredients. Although designed with diaspora and migrant communities in mind, it should feel welcoming to anyone. Engine & platform I’ve settled on Godot so the build targets both Android and iOS from a single codebase. Lightweight networking will support real-time or asynchronous play. Core systems to implement • Resource-management loop for money, energy, belonging and homesickness • Social-interaction layer that lets players form savings circles, schedule dinners ...
I'm seeking an experienced frontend developer for a mobile action game. The game will feature realistic graphics and requires complex character animations. Key Requirements: - Develop intuitive and engaging game interfaces. - Implement high-quality, realistic animations for characters, including complex actions. - Collaborate closely with game designers and backend developers to ensure smooth integration and performance. Ideal Skills: - Proven experience in mobile game frontend development. - Strong portfolio showcasing realistic art style. - Expertise in animation, particularly for complex movements. - Proficient in relevant game development tools and engines (e.g., Unity, Unreal Engine). Please provide a portfolio with relevant work and a brief outline of your approach to this pr...
Design a game called backgammon the old English version where you can only stack 5 pieces. I want to call it “old English “ 5 high
I need someone to make my Roblox hood RP game based in New Orleans. I want 2 different servers though. (PUBLIC SERVER WITH CERTAIN AMENITIES &. Private whitelist with More amenities). The game will be similar to FiveM, East Brickton, Unforgiven Philly, & Drill Coty: NYC) The game includes script jobs, cars, dirty money methods, 3D MODEL GUNS, CARS, HOUSES, ETC IT ALL WILL BE INCLUDED IN A PDF
I have .FBX files for several custom items that I need added into Baldur's Gate 3 and tested to make sure that they work properly. I also need to alter the spell effect for a custom spell called Holy Barrier and have the effect be yellow instead of blue. Finally, there is an item in the mod called Tome of All Knowledge that is currently equipping like a shield and needs to be modified so that when equipped it is held in the off-hand. I also need to update the animations for custom spells. Details are in the zip file.
I’m building a mobile-only puzzle game for Android in which every level is a race against the clock. Players will have a clear countdown, escalating difficulty, and a fast, satisfying restart loop that keeps them chasing better times. Here’s what I need from you: • A complete, publish-ready APK plus the full project source. • Clean, touch-friendly controls, responsive UI, and a lightweight art style that performs smoothly across current Android devices. • A modular level system so I can add or tweak timed stages later without rewriting core code—Unity, Godot, or any comparable engine that supports this is fine. • Basic settings (sound/music toggle, pause, restart) and Google-Play-ready build settings. • Brief documentation outlining the p...
Build me a Free Fire Tournament App
Saya sedang mencari seseorang yang bisa membantu saya bekerja dengan cara bermain game—tepatnya menyelesaikan level-level pada sebuah game puzzle di perangkat mobile. Fokusnya murni pada penuntasan level, bukan pembuatan konten baru. Ruang lingkup: • Login ke akun yang saya sediakan (Android atau iOS). • Menyelesaikan sejumlah level harian sesuai target yang akan kita sepakati. • Mengirim bukti penyelesaian melalui screenshot atau rekaman layar singkat. • Melaporkan kemajuan harian dalam format sederhana (mis. tabel level dan waktu penyelesaian). Yang saya butuhkan: • Pengalaman atau ketangkasan bermain puzzle mobile. • Koneksi internet stabil dan perangkat mobile yang kompatibel. • Komitmen waktu yang konsisten sampai seluruh ta...
Job Post: Freelance UI/UX Designer (Airline Simulation Game Redesign) Role: Freelance UI/UX Designer Project: Interface Overhaul for a Multiplayer Airline Strategy/Simulation Game Remote: 100% Remote Project Type: Contract / Milestone-based (Accelerated 3-Week Project) About the Project We are looking for a talented freelance UI/UX Designer to completely rethink and redesign the visual identity and user experience of our multiplayer airline management simulation game. The game is deep, strategic, and highly competitive, but the current interface suffers from data clutter ("spreadsheet fatigue") and complex user flows. We want to transform it into a sleek, modern, immersive tactical dashboard. Your goal is to make managing hundreds of aircraft, flight routes, and financial ledgers...
I'm looking for an experienced developer to enhance my PC map with a highly realistic mud simulation. Requirements: - Create realistic mud textures and effects. - Implement dynamic interaction, allowing vehicles to leave ruts and tracks. - Ensure optimization for smooth performance on PC. Ideal Skills and Experience: - Proficiency in custom map development. - Strong background in environmental simulation. - Experience with physics-based interactions in game environments. - Ability to work independently and meet project deadlines. Please share relevant portfolio work with your bids.
I’m expanding my Mobile Legends project with a dedicated Ranked mode focused on ranking and rewards. The core gameplay is already in place; this task is strictly about building the ranked layer so players can climb tiers, earn season-end prizes, and track progress match-to-match. Scope of work • Design and document a ranking algorithm that updates after every match in Ranked mode. • Implement persistent player data storage (Firebase, PlayFab, or a comparable backend) so ranks and stats carry across sessions. • Code the reward distribution logic for daily, weekly, and season-end payouts, following the typical Warrior-to-Mythic tier structure. • Provide a functional prototype (Android APK plus commented source) that integrates seamlessly with the existing mat...
I’m ready to commission a small, playable prototype in Roblox Studio that teaches kids one essential skill: how to report unsafe or predatory behavior online. The working title is “SAFEGUARD — Think. Spot. Report.” and the entire experience should revolve around guiding players through realistic, age-appropriate scenarios that culminate in them using Roblox’s native reporting tools correctly and confidently. Here’s the core vision: • The game opens with a brief, story-driven scene that places the player in a typical social setting (chat, trade, or mini-game). • Suspicious behavior is introduced organically; the player must recognise it and choose the in-game “Report” path. • Immediate feedback shows the consequences of a...
Build me a Free Fire Tournament App
i want a nuke mod for the game from the depths, this nuke mod should be a big radius that extends to 2.5 sectors, anything within the blast radius is obliterated as well as the blast being visually gigantic, the weapon in question should cost 800,000 material and is a rocket that the player can fly to the desired detonation spot, the nuke should detonate when the rocket is destroyed.
I’m looking for a seasoned Roblox developer who can turn a “Haystack”-themed simulator concept into a polished, live game. The core loop will centre on resource management and trading rather than the usual crop-click grind: players will gather hay, process it into higher-value products, and trade with NPCs or a dynamic marketplace to climb leaderboards. Here’s the vision so far • Genre: Simulator – no obby or tycoon mechanics unless they truly enhance the flow. • Theme: Haystack / rustic farming vibe with stylised barns, fields and machinery. • Gameplay focus: resource collection, tiered processing, upgrade paths, and an engaging trading economy that rewards strategic play. I’ll supply mood-boards, reference games and rough sketche...
Hi, I'm looking for an experienced 3D game character artist who can create a complete game-ready character for my game. I need: • Original 3D character modeling based on my references/concept • High-quality texturing and materials • Clean, optimized topology suitable for a game • Full humanoid rig and proper skinning/weight painting • A gun/weapon created and correctly attached to the character • Proper hand placement on the gun • Game-ready animations: - Idle/standing - Walking - Running - Shooting/firing the gun - Reloading The character and animations must be suitable for real-time gameplay and delivered separately so they can be used in my game engine. I would also like the final source files and exported FBX files, including the character,...
I'm looking for an experienced Minecraft map creator to design an engaging zombie apocalypse survival map. Key Requirements: - Survival gameplay focused on resource gathering - Key resources: food and water, weapons and gear, building materials - Engaging environment with strategic resource placement Ideal Skills and Experience: - Proficient in Minecraft map creation - Strong understanding of survival mechanics - Creativity in designing challenging and fun environments - Experience with resource balancing and enemy placement The final product should be a well-balanced, challenging, and immersive survival experience.
I need an experienced Minecraft server developer to build a complete custom Survival server, inspired by servers like Guarópolis but more complete, polished and professionally structured. The main goal is to preserve the normal Minecraft Survival experience (Vanilla+) while adding useful multiplayer features and progression systems. I do NOT want a heavily modified RPG server. Players should still feel like they are playing normal Minecraft: mining, building, exploring, farming, fighting mobs, trading and surviving. Core requirements: - Custom Survival / Vanilla+ server - Modern Minecraft version - Paper or Purpur preferred - Professional spawn - Land claiming and grief protection - Economy system - Player shops - Auction House - Jobs/professions - Quests and challenges - Player sta...
I already use a small AI-driven automation suite to make console play more accessible for disabled gamers, but the Cronus Zen GPC at the heart of it still targets last-gen firmware. I need that script rebuilt so it loads and performs flawlessly on a PS5. The core brief is simple: keep everything the tool currently does, yet raise the aim-assist profile on Sony’s latest console. In practical terms that means: • Sharper target locking when acquiring enemies • Smoother recoil control so the reticle stays centred without sudden jumps You can code the logic however you like—inline combos, timing tables, or sub-routines—as long as it remains a single GPC file that flashes cleanly through Zen Studio. Comment your changes clearly so I can trace what was altered. ...
I'm looking for an experienced game developer to create an engaging third-person combat game. Key Features: - Combat against diverse enemies: robots, bugs, and futuristic humans. - Acquire futuristic weapons and abilities. - Multiple environments: futuristic cities, sewers, volcanic islands, and outer space planets. - Ideally, you should have experience in 3D modeling, game mechanics, and environment design. Please provide a portfolio showcasing similar projects.
I’m building out a new game level and need a clean, medium-poly house model that fits a modern aesthetic. The model should feel contemporary—think simple lines and practical proportions—while still being light enough for real-time rendering. Key points to hit: • Include roof detailing (gutters, overhang, or a subtle trim) and either a balcony or a small front porch to add visual interest. • Leave out all windows and doors; those will be handled dynamically inside the engine. • Keep topology tidy and game-ready, with no superfluous verts or hidden faces. A single mesh in OBJ or FBX is fine, with logical material IDs so I can drop in my own textures later. Please name objects and materials clearly, pivot the model to world origin, and ensure the s...
I need a vibrant and engaging cartoonish game thumbnail. The artwork should capture the essence of our game and attract potential players. Requirements: - Include game characters, game title, and a background scene. - The style should be colorful, fun, and eye-catching. Ideal Skills and Experience: - Proven experience in creating cartoonish game art. - Strong portfolio showcasing similar work. - Ability to incorporate multiple elements into a cohesive design. Please share relevant experience in your application.
I'm looking for an experienced game developer to create a "sell leoms" type tycoon game for PC with engaging 3D graphics. Key Requirements: - Design and develop a 3D tycoon game - Implement intuitive gameplay mechanics - Create immersive and visually appealing 3D graphics - Optimize for smooth performance on PC Ideal Skills and Experience: - Proficiency in 3D game design and development - Strong understanding of tycoon game mechanics - Experience with PC game optimization - Portfolio showcasing similar projects Please include relevant work samples in your bids.
मुझे एक रोमांचक रेसिंग कार गेम तैयार करवानी है। पूरा फोकस तेज़ रफ्तार, स्मूथ कंट्रोल और आकर्षक ग्राफ़िक्स पर होगा ताकि खिलाड़ी बार-बार खेलना चाहें। मुख्य ज़रूरतें • गेम शैली: शुद्ध रेसिंग; कार वाला एक्शन और टाइम-ट्रायल मोड दोनों शामिल करने का विचार है। • प्लेटफ़ॉर्म: मोबाइल (Android / iOS) प्राथमिक होगा, लेकिन आपके पास किसी और प्लेटफ़ॉर्म का बेहतर सुझाव हो तो खुला हूँ। • गेमप्ले फ़ीचर्स: ड्रिफ्ट, नाइट्रो बूस्ट, अनलॉक-योग्य कारें, और बेसिक लीडरबोर्ड। • ग्राफ़िक्स: 3D लो-पॉली या मिड-पॉली—परफ़ॉर्मेंस संतुलन ज़रूरी है। • एसेट्स: यदि आपके पास रेडीमेड कार या ट्रैक मॉडल हैं तो उन्हें कस्टमाइज़ करने की सुविधा रखें; वरना मुझे बेसिक कस्टम मॉडल भी चलेंगे। • कोडबेस: Unity, Unreal या कोई लाइटवेट इंजन—जो भी आप सुझाएँगे, पर भविष्य में अपग्रेड आसान...
Saya ingin menghadirkan sebuah game strategi di platform mobile yang tidak hanya seru dimainkan, tetapi juga mampu menghasilkan pendapatan melalui iklan dalam game. Genre strateginya harus membuat pemain terus kembali—pola permainan menantang, sesi cepat, dan progres yang mendorong mereka berlama-lama. Ruang lingkup yang saya harapkan meliputi: • Desain inti gameplay: mekanik strategi, level progression, dan balancing dasar. • Antarmuka pengguna mobile yang intuitif—mudah dipahami pada layar sentuh. • Integrasi jaringan iklan populer (AdMob atau sejenis) berikut pengaturan penempatan iklan tanpa mengganggu pengalaman bermain. • Sistem backend ringan untuk menyimpan data pemain (cloud save atau alternatif setara). • Build Android (iOS opsional b...
I need a good minecraft duper to find bugs for me on 2 servers. Both are citybuild servers, 1 is very large and the other is semi large. Ive found 2 dupes in one of the servers but both got fixed because i was too greedy xd, so i know there are more dupes there, but on the other big one, it will probably be way harder.
I'm looking for an experienced VR game developer to create an engaging and immersive virtual reality game for the Oculus Quest with Link. Key Requirements: - Development for Oculus Quest with Link - High-quality graphics and immersive gameplay - Experience with console VR game design is essential - Ability to optimize performance for VR - Strong skills in Unity or Unreal Engine - Creative and innovative game design concepts Ideal Skills and Experience: - Proven VR game development portfolio - Experience with Oculus SDK - Strong understanding of VR mechanics and user experience - Ability to work within budget and deadlines Please provide a portfolio showcasing relevant work. Looking forward to your bids!
I need a shoulder-length head model sculpted by hand in Blender from a photo I will supply. Think of the classic talking heads in Fallout 1, Fallout 2, and the Sonora mod: slightly “plasticine”, worn, and gritty, yet unmistakably faithful to the original facial structure and hair of the person in the reference image. Scope of work • Model and sculpt the head, neck, and a small part of the shoulders, capturing key likeness features without drifting into photorealism. • Add iconic Fallout-era armor or accessories (Power Armor elements, leather jacket plates, combat visor parts—whichever best frames the portrait while keeping it recognisable). • Paint hand-made textures in the same muted, dusty colour palette those games use, with edge-wear and clay-l...
The goal is to build a highly polished vertical slice of a 3D action MMORPG on Unreal Engine 5 to be used as the core showcase for our Kickstarter campaign. Core focus My top priority is a fluid, combo-based action-combat system reminiscent of classic MMORPGs (like Metin2) but modernized for UE5. Attacks, hit-reactions, and a small skill tree must run smoothly in a dedicated-server session. Visual polish and game feel (VFX/Animations) in this specific slice must be high-quality, not just placeholders. Supporting gameplay systems Alongside combat, I need these core pillars: • Action-oriented combat (hack-and-slash) for a single class (e.g., Warrior) against AI enemies. • RNG gear upgrades (e.g., +1 to +9) with success/fail visual effects and feedback. • Basic inventory &...
I’m launching a public Counter-Strike 1.6 server and need it fully set up, tuned for VIP play, and ready to draw a steady flow of players. VIP SYSTEM The build must include a tiered VIP plugin that delivers custom player models, weapon skins and HUD tweaks, extra configurable in-game currency, plus special abilities such as speed, gravity or glow effects. Everything should download quickly through fast-dl and stay compatible with both Steam and non-Steam clients. An admin panel or clear CFG structure is essential so I can swap skins, adjust currency values and toggle abilities without digging through code. ADVERTISING MODULES I’ll provide the artwork and copy; you integrate rotating banner ads, polite in-game pop-ups, and timed sponsored chat messages. Please wire these t...
I need a professional minecraft builder. I’m looking to hire a builder for a custom project on my private server, and my budget for this build is around $530000 to $150000. Before placing an order, I wanted to lay out the full scope so we can make sure it aligns with your pricing. Project Scope & Layout: Surface Shaft / Entrance (Ground Level) A surface pit/fissure dropping down into the ground (refer to image 1). Spiraling stairs around the edges, plus a water drop/landing pond at the bottom for fast falls. Style: Cold, atmospheric entrance with custom rock formations, jagged ice, and glowing blue ambient lighting accents. Transition Tunnel A winding passage connecting the bottom of the entrance shaft to the main cavern (refer to image 4). Massive Ice Cavern / Combat Are...
I'm seeking an experienced game developer to help me create a 2D pixel art puzzle game using Phaser, optimized for web browsers. The game will have original game mechanics based on time travel and temporal paradoxes. A complete specification will be provided. The work includes: - design of the game area based on the specification - creation of the pixel art sprites and tiles - display of the levels - player interactions - coding of the game mechanics - optionally, level design - meetings and discussions with me - validation and bug fixes - documentation Key Requirements: - Expertise in Phaser and 2D game development - Strong skills in pixel art and animation - Experience optimizing games for web browsers - Ability to design engaging and challenging puzzle mechanics Please provide ...
Looking for a Coscos 2dx developer We are looking for an experienced game development team with strong knowledge of **Cocos2d-x** for the client side and **Golang** for the server side. The game is already running, but we are currently facing some **client-server synchronization issues** that need to be investigated and fixed. We are looking for a team that can take ownership of this issue and provide a **fixed-price quote** to resolve it successfully. If the initial work is completed successfully and the game runs reliably, we would like to establish a long-term partnership. We have many upcoming tasks, including adding new game features, modifying existing systems, and continuously improving the game. Requirements: - Strong experience with Cocos2d-x game development - Strong Golang b...
I’m searching for a fully-working Unity life-simulation game that is basically ready to publish on mobile. First-person perspective is essential, and the project must open cleanly in a recent Unity LTS build (2021 or newer) without warnings or missing references. I’m on a micro budget—about the same figure noted in the original brief—so I’m specifically after something you have already completed or can hand over with minimal tweaks rather than a ground-up build. Core expectations • First-person controller already integrated (touch or on-screen joystick). • Fundamental life-sim loop in place: free movement, simple interactions, basic needs or tasks that reset or progress over time. • Mobile-friendly UI and optimized textures so it run...
My third-person shooter is feature-complete, but it still feels rough around the edges. Before I submit it to CrazyGames and Poki I need a final production pass that makes every moment feel smooth, juicy, and professionally finished. Here is what I expect you to tackle: • Graphics – tighten shaders, lighting, VFX and optimise textures so the WebGL build loads fast but still pops on screen. • Audio – remaster the soundtrack, rebalance SFX and hook in responsive layers (e.g. pitch, filters) that react to gameplay. • Gameplay mechanics – fine-tune movement, shooting feedback, hit-stop, camera shake and difficulty curves so the core loop feels crisp and addictive. • UI/UX – polish menus, HUD, buttons and transitions for keyboard, mouse and tou...
I’m looking for a hands-on project manager who can take full ownership of our role-playing game and keep development, design, and testing tightly aligned from now through launch. The core team is already in place; what we lack is someone to plan, track, and clear roadblocks so artists, coders, and QA can focus on creating the best possible experience. Here’s what I need you to handle day-to-day: • Build and maintain an end-to-end production timeline, adjusting scope or resources when priorities shift. • Run stand-ups, sprint planning, and retrospectives, making sure stories are clear and achievable. • Coordinate cross-discipline hand-offs between art, programming, and QA so no feature goes unreviewed. • Own the test calendar—beta deadlines, regr...
I am looking for an experienced Roblox developer to build a complete, professional, and production-ready Roblox game. The selected developer will handle the full development process, including Roblox Studio development, Lua scripting, UI/UX, multiplayer systems, data saving, testing, bug fixing, performance optimization, and final deployment. The project must run smoothly on PC, mobile, and supported consoles. Full source files and project ownership must be delivered upon completion. Post-launch maintenance, bug fixes, and ongoing updates are required. Full confidentiality is essential, and the detailed game concept will only be shared with the selected developer after agreement. Please provide your experience with Roblox, examples of previous games, estimated timeline, total cost, and...
I already have a fully working code-base for a multi-minigame mobile app, but performance and feature polish need a lift. Your job is to dive into the existing project, streamline the code so everything loads faster and feels smoother, and then expand the line-up with fresh or upgraded Puzzle, Arcade, Card, and simple Maze experiences. On top of that I need a truly universal ad handler—one class or service that every scene and future title can hook into without copy-pasting code. Once that layer is in place, the same logic must serve banners, interstitials, and rewarded videos across Android You must live—or have a teammate living—in one of these locations: any U.S. state or territory, Canada, Australia, the United Kingdom, Ireland, Mexico, New Zealand, South Africa,...
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I'm looking for an experienced infographic designer to create engaging and informative guides for a new game called Aniimo. The infographics will be used for YouTube gaming videos. Requirements: - Advanced Strategies - Character and Weapon Guides Ideal Skills and Experience: - Proficiency in graphic design tools (e.g., Adobe Illustrator, Canva) - Experience creating gaming-related content - Ability to simplify complex information into easy-to-understand visuals - Creativity and attention to detail Please provide samples of previous work.
I’m building a cross-platform mobile game that turns a friendly blind wine tasting into an interactive experience on both phones and the living-room TV. Players pick an avatar—a bottle, glass, decanter or cork—and travel across two illustrated game boards: the Old World map (Germany, France, Italy, Austria, Portugal, Spain) and the New World map (Argentina, Chile, South Africa, New Zealand, Australia, USA). Core mechanics • Each turn a player answers a wine trivia card drawn from three difficulty decks worth one, two or three steps on the map. • The first to reach the final region wins, with the action mirrored on the TV so everyone can follow the race. Essential features • Wine scanning & database: when someone scans a bottle, the label dat...
I have a fully-playable first-person shooter built in Unity that currently runs in single-player across 2 maps. I now need the multiplayer layer put in place using Photon Fusion Here’s what I’m after: • Enable online play on all three maps, wiring everything through a client-hosted, peer-to-peer flow. Players should be able to create or join rooms, see a simple connection / lobby screen, and jump straight into a match. • Ship three game modes using PUN’s matchmaking API: 1 vs 1 duels, team-vs-team battles, and a free-for-all option. The mode selector should appear in the lobby UI and persist the choice when the match starts. • Adapt or extend the existing UI so that health, ammo, scoreboards, and the new lobby screens feel cohesive with the current sty...
Hi, I’m looking to purchase a ready-made or nearly completed Unity simulation game project. I am NOT looking for a game to be developed from scratch. I’m interested in developers who already have existing Unity projects, templates, prototypes, or previously developed games that they are willing to sell. Examples of games I’m interested in: Idle / Tycoon games Shop / Supermarket Simulator Airport / Airline Simulator Hotel Simulator Restaurant / Cafe Simulator Car Dealer / Car Wash Simulator Factory Simulator Gas Station Simulator Farming Simulator Construction / Business Simulator Other simple 3D simulation games Requirements Made with Unity Full Unity source project included Android support preferred Project should open and run correctly Basic gameplay...
Game Developer – 3D Interactive Simulation We are looking for an experienced Game Developer to build a realistic and interactive 3D simulation game using Unity or Unreal Engine. Responsibilities Develop realistic 3D environments and interactive scenes. Build player movement, camera, navigation, and interaction systems. Create characters/NPCs with dialogue, animations, and basic AI behavior. Develop branching scenarios where player decisions affect outcomes. Build hospital and emergency-based gameplay scenarios. Implement interactive objects, equipment, and environment elements. Develop missions, challenges, levels, scoring, rewards, and progression. Implement AI-powered NPC conversations and interactions. Integrate AI f...
Saya ingin membangun sebuah game puzzle untuk platform mobile yang dapat menghasilkan pendapatan secara berkelanjutan. Intinya, pemain menyelesaikan teka-teki singkat nan adiktif, sementara sistem monetisasi—seperti iklan rewarded atau pembelian item opsional—mendorong arus kas aplikasi. Ruang lingkup yang saya butuhkan: • Desain gameplay puzzle yang sederhana namun menantang, cukup untuk membuat pengguna kembali bermain. • Implementasi core loop beserta level generator atau set level statis (mana pun paling efisien). • Integrasi monetisasi standar industri (mis. AdMob, Unity Ads, atau opsi sejenis) agar game benar-benar bisa “menghasilkan uang.” • Pembuatan build Android siap rilis dan file proyek lengkap (source code, aset, dokumentasi s...
My Roblox account was taken over less than a week ago and I now have zero access to it. I have already opened a ticket with Roblox support but, so far, haven’t heard back. What I can supply right away: • The exact username of the account • The previous email address that was bound to it • The IP address that first appeared after the breach Your role is to guide or execute the recovery so that I regain full control, including password reset, email/2FA re-binding, and the removal of any unauthorized billing links or trade holds. Experience dealing directly with Roblox Trust & Safety or similar game-platform escalations will be a big plus. Acceptance criteria • Login credentials successfully restored to me • Ownership verified by Roblox on t...
I’m building a cozy-vibe idle game where players collect whimsical 2D creatures, and I’m ready to move from placeholders to polished art. Everything must share a bright, cartoonish look that feels welcoming and light-hearted. Here’s exactly what I need: • 50 unique creature designs, each with one off-color (alt-palette) version, delivered on transparent backgrounds so I can animate them later. • 5 seamless zones: a lush Forest, sun-baked Desert, tranquil Meadow, eerie Wasteland, and fiery Volcano. These can be single layered backdrops or parallax-friendly layers—whichever you’re most comfortable creating. • A playful game logo that matches the overall palette. • A compact set of icons (e.g., currency, items, menu buttons) fol...
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