The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
A partir das avaliações de 118,827, os clientes avaliam nosso Game Designers 4.9 de 5 estrelas.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
A partir das avaliações de 118,827, os clientes avaliam nosso Game Designers 4.9 de 5 estrelas.I need a complete mobile car-parking game built in Unity that plays entirely from the driver’s seat. The core loop is classic parking-lot precision, but in real time I want players to see (and accidentally scrape) one another’s cars inside a shared multiplayer lobby. Alongside the competitive aspect, each user must be able to tune and visually customise their vehicle—wheels, suspension, paint, body kits—then take that personalised ride straight onto the asphalt. Target devices are iOS and Android; performance has to remain smooth on mid-range phones. All parking physics, collisions and controller inputs should feel weighty yet responsive from the first-person view. Please integrate voice or text chat only if it can stay lightweight; otherwise quick emote pings are ...
I’m expanding our global game-localization roster and want to connect with freelance linguists who can work on both EN→DE and CN→TH titles. If you have 3–5 years of experience and can bring game worlds to life for players in their native language, I’d love to hear from you. Here’s what I’m specifically after: • Core skills: Game translation, proofreading, and full Linguistic Quality Assurance (LQA). • Language coverage: Native-level German and Thai for the respective pairs. • Industry know-how: Solid grasp of genre-specific terminology, in-game UI constraints, and cultural adaptation. • Transparency: An authentic, verifiable CV outlining projects and responsibilities. Workflow & next steps: 1. Send your CV highlighting...
I need a concise piece of Java code that simulates a horse race for use inside a game prototype. The key rule is simple: the Black Horse must always be the one out in front when the race plays out. How you keep it ahead—fixed speed boost, weighted randomness, or another elegant trick—is up to you as long as the code remains readable, well-commented, and easy for me to tweak later. Because this is going straight into a game build, clean object-oriented structure is essential. A small main class that spins up a race, a Horse class (with colour or ID), and whatever helper logic you consider best practice will do; I’ll wire it into the rest of my project myself. If you enjoy adding basic ASCII or simple Swing graphics for clarity, that’s fine, but I’m equally hap...
## Project Zomboid – $10 Scavenger Hunt Challenge! I’m hosting a **2-hour Project Zomboid event this Saturday at 2:00 PM EST!** The goal is simple: **be the first player to find a special tournament item and win $10!** The mystery item will be **revealed live on stream on Saturday at 2:00 PM EST**, along with the spawn region where players should begin searching. **How It Works:** - Join our vanilla Project Zomboid dedicated server. - Watch the live stream at 2:00 PM EST for the item reveal and location clues. - Search the designated area and find the item before anyone else. - The first player to secure the item and provide proof wins **$10!** - Proof can be provided by returning to the designated safehouse or submitting a clear, timestamped screenshot in Discord. **Requir...
Expert Unity Developer Wanted (Fashion Simulation & Management Game - Android) We are seeking a professional programmer to lead the technical development of a high-end game centered on high fashion, store management, and social interaction. We already have a complete Game Design Document (GDD) containing all technical specifications, workflows, and the artistic vision, ready for implementation. Additionally, we have the full creative concept, visual identity, characters, logos, and over 2,500 fully designed items/garments. (Clarification: While the garments are already visually designed, they are not provided as separate, animation-ready layers; the developer will be responsible for managing and correctly integrating them into the game’s technical structure.) Key Technical Requi...
Tôi cần một trò chơi nhẹ, thiên về giải đố với chủ đề rèn luyện tư duy logic. Trò chơi nên chia thành các cấp độ tăng dần, mỗi cấp chứa một câu đố độc đáo để người chơi thấy hứng thú và muốn vượt qua thử thách tiếp theo. Mục tiêu: • Thu hút người dùng bằng lối chơi ngắn gọn, dễ hiểu nhưng đủ chiều sâu để tạo cảm giác “đã” khi giải xong. • Tối ưu dung lượng và hiệu năng, có thể chạy mượt trên trình duyệt hoặc thiết bị di động phổ biến. • Giao diện tối giản, thân thiện, tập trung vào nội dung câu đố hơn là hiệu ứng đồ họa cầu kỳ. Đầu việc chính: 1. Lên ý tưởng v&agra...
Tôi cần một trò chơi nhẹ, thiên về giải đố với chủ đề rèn luyện tư duy logic. Trò chơi nên chia thành các cấp độ tăng dần, mỗi cấp chứa một câu đố độc đáo để người chơi thấy hứng thú và muốn vượt qua thử thách tiếp theo. Mục tiêu: • Thu hút người dùng bằng lối chơi ngắn gọn, dễ hiểu nhưng đủ chiều sâu để tạo cảm giác “đã” khi giải xong. • Tối ưu dung lượng và hiệu năng, có thể chạy mượt trên trình duyệt hoặc thiết bị di động phổ biến. • Giao diện tối giản, thân thiện, tập trung vào nội dung câu đố hơn là hiệu ứng đồ họa cầu kỳ. Đầu việc chính: 1. Lên ý tưởng v&agra...
I have designed the concept for a one-of-a-kind entertainment game and now I’m ready to turn it into a working title that players can enjoy. I need a skilled game developer who can take my written design, mechanics sketches, and artwork references and build an initial playable version. Scope of work • Set up the core gameplay loop exactly as outlined in my concept notes. • Implement basic UI, menus, and settings so testers can navigate comfortably. • Integrate placeholder art, sound, and effects—polished assets will come later. • Deliver Windows and Android builds plus the full source project (Unity or Unreal Engine preferred, but I’m open to another engine if you can justify the choice). • Provide clear documentation on how to compile, e...
I am looking for someone to provide beginner-level training on designing bathrooms from scratch using Cyncly Virtual Worlds. The focus is strictly on training to help me understand the software and learn the step-by-step process of designing. No prior experience necessary, but clear and easy-to-follow guidance is a must.
2D Game Artist Needed for Mobile Slot Game Graphics I'm looking for a talented and affordable 2D graphic designer to create high-quality artwork for mobile casino slot games. The artwork should be colorful, polished, and professional, similar to the quality seen in popular mobile slot games. **Work includes:** - Game symbols and icons - Background illustrations - Reel frames and decorative elements - UI buttons and interface graphics - Bonus feature graphics - Other game-related visual assets I will provide reference images and clear instructions for the art style I'm looking for. Previous slot game experience is not required, but you must be capable of producing professional-quality mobile game artwork. **Requirements:** - Strong 2D illustration and game art skills - Abil...
I want a complete Roblox simulator focused entirely on eggs. Players should roam the map collecting eggs, then hatch them to reveal pets, boosts, or surprises. Each time an egg is hatched the player gains +1 Bat Power—this single stat will drive progression, unlock zones, and gate special rewards, so please wire it cleanly into leader-stats and data-store saving. My vision is light-hearted and colorful, not tied to any existing IP, just an original “egg world” that feels fun the moment you join. Think wide open areas with scattered egg spawns, a visible hatchery zone, and clear UI feedback whenever Bat Power increases. Core features I need delivered: • Egg spawning, pickup, and inventory handling • Hatch animation and reward logic • Persistent +1 Ba...
I’m producing a story-driven Skyrim video series and need a single follower to steal the spotlight: a seductive succubus inspired by the look shown here – The visual side is already settled through that body mesh and textures; what I need coded is her brain. i want her to say what i type, ideally you are a programmer.
Se busca Desarrollador Experto en Unity (Juego de Simulación de Moda y Gestión - Android) Buscamos un programador profesional para llevar a cabo el desarrollo técnico de un juego de alta gama enfocado en la alta costura, la gestión de tiendas y la interacción social. Ya contamos con el GDD (Game Design Document) completo con todas las especificaciones técnicas, flujos y la visión artística lista para ejecutar. Asimismo, disponemos de todo el concepto creativo, la identidad visual, los personajes, los logotipos y más de 2,000 ítems/prendas totalmente diseñados. (Nota aclaratoria: Las prendas ya están diseñadas a nivel visual, pero no se entregan en capas separadas de animación individual; el ...
Hi I will share the details with the shortlisted candidates. Thanks
I already have a published strategy title on Android, but the codebase is showing its age and the experience feels dated. I’d like a seasoned mobile game developer to dive into the existing project, clean it up, and push it forward so the game stands out again on Google Play. Here is what I need: • A fully working, re-compiled APK that reflects all agreed-upon changes • Updated project source with clear inline comments and a brief change-log • A short hand-off call or video walkthrough so I understand how to keep building on your work You will be free to recommend the exact areas that deserve the most attention—whether that is polishing core gameplay loops, refreshing menus and HUD elements, tightening balance, or squashing lingering bugs—but every ...
I am beginner developer, developing a game called LEGACIES: Oakville in Unreal Engine 5.8.3 and I am looking for a freelancer to build a small but playable beta district for the game. This is an environment-building project only. I am not asking for full gameplay programming in this contract. The goal is to create a realistic, compact, explorable map that is ready for future gameplay systems. AGAIN I'm only asking for environment to be constructed and prepared for gameplay. - BUDGET $300 Fixed Price - SCOPE OF WORK (The beta map should include) 2 small residential neighborhoods 5 different houses in each neighborhood, 10 houses total All houses enterable Connected roads with realistic spacing A gas station A corner store A small vehicle dealership An attached repair/custom garage ...
i need someone who can make characters say and do what they want and follow a basic script. like handsome male joins companions but must kiss aela to join. maybe check out mod like fnis.
# BUSCO EQUIPO PARA CREAR UN JUEGO DE ROBLOX ¡Buenas! Estoy buscando personas con ganas de formar parte de un proyecto de Roblox. La idea es crear un juego de mundo abierto con una ciudad llena de actividades, libertad para los jugadores, sistemas interactivos y una comunidad activa. ## ¿Qué quiero incluir en el juego? - **Ciudad de mundo abierto:** calles, barrios, edificios, tiendas y diferentes zonas para explorar. - **Vehículos:** coches que se puedan conducir, comprar y personalizar. - **Sistema de dinero:** ganar dinero, comprar objetos y progresar dentro del juego. - **Casas y propiedades:** comprar y personalizar viviendas. - **Personalización de personajes:** ropa, accesorios y diferentes estilos. - **Sistema social:** interactuar con otros jug...
Necesito que me envíen un paquete pequeño de diamantes para mi cuenta de Garena Free Fire (plataforma móvil). Solo requiero la recarga, sin servicios adicionales. Indíquenme: • Método de pago aceptado. • Tiempo estimado de acreditación en la cuenta. • Información mínima que debo proporcionar para completar la transacción (por ejemplo, ID de jugador). Busco alguien con experiencia comprobable realizando recargas seguras y rápidas en Free Fire.
Koyso Studios is looking for a Unity environment artist (or small team) to build a polished, stylized open-world map for our PC game. Scope: - One stylized Unity terrain map, 4 km x 4 km (4000 x 4000 Unity units/metres) - Terrain sculpting, texturing, foliage, rocks, props and lighting - Optimized for PC (LODs, occlusion, sensible draw calls) - Delivered as a clean Unity project/package What we provide: - AI tool subscriptions - Some licensed assets Rules: - Licensed assets only. No cracked, pirated or ripped assets. - Free assets are fine only if their license allows commercial use, and sources/licenses are listed. Budget: Fixed price, up to INR 12,000 (about USD 125) for the complete map. Milestone payments possible. To apply, send: 1. Your portfolio link and your best Unity environ...
I’m preparing to build a truly end-to-end artificial intelligence solution and I need a partner who can help me “design everything.” My vision spans the full AI stack—from data pipelines and model architecture to the visual identity the user will see—so I’m looking for someone comfortable wearing both the engineer’s and the designer’s hat. AI scope • Primary goal: a robust artificial-intelligence-driven product capable of data analysis, task automation, and predictive insight generation. • Area of focus: designing every layer of the solution, whether that means a classic machine-learning model, a natural-language component, computer-vision capabilities, or a thoughtful blend of all three. Python, TensorFlow/PyTorch, scikit-lear...
I want to bring a fast-paced action game to the browser that players can jump into together, whether they open it on a phone or a desktop monitor. The single most important feature is real-time multiplayer: matchmaking, in-game chat (text is enough for now), and smooth synchronisation so latency never spoils the fun. The build needs to adapt gracefully to desktop and mobile screens without forcing users to install anything. A modern HTML5/WebGL front-end paired with a lightweight Node.js, Phoenix, or similar real-time back-end is fine—as long as the final result is secure, performant, and easy for me to deploy on a standard cloud host. I’m open to adding leaderboards or character customisation later, but they are not in scope for this first milestone; the goal is to nail ...
Posiadam już działający rdzeń mojej gry, jednak potrzebuję świeżego spojrzenia, aby dopieścić kluczowe elementy. Najważniejsze dla mnie jest dopracowanie istniejących systemów – w pierwszej kolejności systemu walki. Chcę, aby starcia były płynne, responsywne i satysfakcjonujące, zarówno pod względem logiki, jak i czytelności interfejsu użytkownika. Poza samą walką planuję również: • wprowadzić ekspedycje jako nowy moduł rozgrywki, • dodać boss AI wraz z unikatowymi wizualnymi efektami towarzyszącymi starciom. Szukam osoby, która: • ma udokumentowane doświadczenie w doszlifowywaniu lub przebudowie istniejących mechanik gry, • swobodnie porusza się w środowisku, w którym powstał obecny projekt (pokaż w portfolio podobne ...
I'm looking for an experienced game developer to create a hyper-casual mobile game: **Hyper-Casual Ramp Jumper**. The ideal freelancer should have a proven track record of delivering high-quality gaming projects. **Key Details & Target Platform:** - Mobile (iOS/Android) **Art Style:** Stylized Realism / "Fortnite-esque" (Bright colors, exaggerated physics, optimized models). **Core Gameplay Loop:** 1. Play Level. 2. Launch & Dodge obstacles on ramps. 3. Smash objects and earn coins. 4. Upgrade vehicles & unlock levels for better progression. Candidates must showcase examples of similar past game development work.
I'm looking for an experienced Minecraft mod developer to create an immersive paleontology-themed mod. This mod is aimed at PC players and should incorporate dinosaurs, fossils, and prehistoric plants. Key Requirements: - Add a variety of dinosaurs with unique behaviors and habitats. - Implement fossil excavation mechanics and realistic fossil displays. - Introduce a selection of prehistoric plants to enhance the environment. Ideal Skills: - Proficiency in Minecraft modding, especially for the PC version. - Strong understanding of paleontology to ensure accuracy. - Experience in 3D modeling and texturing. - Creative mindset to design engaging and educational content. Please provide examples of previous work and a timeline for completion.
Freelance Features Writers Wanted: Anime, JRPGs, Gacha & Indie Games Morganyte is looking for passionate, knowledgeable freelance features writers who have something interesting to say about the games and entertainment they love. We're an independent gaming and anime publication covering JRPGs, gacha games, indie titles, anime, and the people and studios behind them. We're expanding our roster of contributors and looking for writers who bring unique perspectives, thoughtful analysis, and a genuine understanding of these communities. We're not just looking for people who can summarize announcements or rewrite press releases. We want writers who can tell compelling stories, explore interesting ideas, and offer perspectives readers won't find everywhere else. WHAT ...
I’m putting together the first issue of Chere Zine, a small independent publication that celebrates all things games, and I want to launch it with a companion mobile game that reflects the spirit of the magazine. Here’s what I have so far: the zine’s editorial lineup is locked, the visual identity is taking shape, and I have a rough storyline for a short, replay-friendly game that readers can download via QR code on release day. What I’m missing is someone who can turn that concept into a polished Android / iOS build. I’ll provide the narrative outline, art direction, and any original assets created for the zine. You’ll take the lead on choosing an appropriate game engine (Unity or Godot are both fine), prototyping the core loop, integrating graphics...
Estoy desarrollando un videojuego ambientado íntegramente en Italia y necesito completar su biblioteca de assets en estilo bajo polígono. Busco a alguien que me ayude a dar vida a: • Personajes: ciudadanos, turistas, camareros, conductores de vespa, carabinieri, con rig básico y texturas planas. • Entornos: pequeñas plazas, callejones de piedra, fachadas de cafés, puentes y vistas costeras reconocibles, todo con una paleta coherente y optimizada. • Objetos: vespas, mesas bistró, faroles, macetas con flores, carteles, góndolas y cualquier otro elemento típico italiano. Nivel de detalle: medio. Los modelos deben mantenerse ligeros para rendimiento, pero lo suficientemente definidos para que cada elemento sea identif...
I’m looking for a clean, standalone trainer that plugs straight into World War Z: Aftermath and works flawlessly in the cooperative modes—both online co-op sessions and offline play—but never touches the public multiplayer/PvP environment. The build must target the latest Steam/Epic release only; I don’t need backward-compatibility. Core functions I expect at the press of a hotkey: • Unlimited health • Unlimited ammo with instant reload • Infinite sprint • Unlimited equipment / inventory items • Infinite melee stamina The trainer can be external or internal; stability and low detection risk are what matter. Please keep the UI minimal, let me re-map hotkeys easily, and make sure every feature can be toggled on-the-fly without cr...
The diffuse map image is image 1; the final rendered result should be as in image 2. I will provide a diffuse texture and need a clean, ready-to-use normal map for the game to be created from. The final normal map should subtly highlight surface imperfections while maintaining edges, contours, and overall lighting faithful to the source. Delivery items: • 1 ambient map in PNG or TGA format with the same resolution as the original diffuse texture • 1 normal map in PNG or TGA format with the same resolution as the original diffuse texture • 1 displacement map in PNG or TGA format with the same resolution as the original diffuse texture • A source with layers or editable (Substance, Photoshop, or equivalent) so I can fine-tune settings later Please note that the shading ...
Developer — Game Modes, Battles & VPS Optimization* I own , an Agar.io-style multiplayer game that is already live and playable in your web browser: I want to restore and improve features from an older version of the game, and I can provide old gameplay videos as references. Main tasks: - Add independent server instances and ranking systems for FFX1, MegaSplit, X5 and Experimental. Hardcore is already working correctly and should remain unchanged. - Add a visible red 30-minute countdown to FFX1 that automatically restarts only its own server instance. - Fix and implement 1v1 and 2v2 battles, including friend invitations using the existing friends system and global battle invitations through in-game notifications. - Ensure the spectator system and synchronized battle timers ...
I have a full feature breakdown ready in a PDF and now need the entire game built for PC. The vision is a realistic-looking mixed-martial-arts title that feels as deep and polished as a 2K release. Core gameplay • Play Now: single-player or couch co-op, plus online head-to-head matchmaking. • My Career: a long-form progression mode anchored by “Fight City”, an always-online social hub modeled after the 2K park system where players can spar, accept street challenges, shop for gear, and queue for ranked bouts. • Robust Options / Settings menu and fully mappable controls. Multiplayer requirements • Online head-to-head matchmaking with stable net-code. • Local multiplayer on one PC (two controllers). • Seamless drop-in play inside Fight City. Scope ...
Necesito un desarrollador de plugins de Minecraft experimentado para crear un emocionante modo de juego de supervivencia inspirado en Rust. Este plugin debe incluir un sistema de armarios y bases. Requisitos clave: Funcionalidad de armarios: Los jugadores deben poder acceder a sus pertenencias y recursos a través de armarios personalizables. Construcción de bases: Los jugadores pueden construir y proteger sus propias bases. Mecánicas de supervivencia: Implementar un sistema de recursos limitados y desafíos de supervivencia. Idealmente, el candidato debe tener: Experiencia previa en desarrollo de plugins de Minecraft. Familiaridad con los sistemas de armarios y construcción de bases. Fuertes habilidades de programación, preferiblemente en Java. P...
I’m on a modded smp server based around the “Dragon Mine Z” mod. I’m looking for a talented Minecraft builder who’s capable of building in survival and on 1.20.2 forge without litematica or really most other mods not ported to the version. The vision is: three majestic floating islands linked by Chains, with the central island crowned by an imposing dark-toned castle that radiates an ominous atmosphere. Scope of work • Gather every block legitimately in survival mode—no creative or commands. I will assist with gathering the blocks as needed. • Shape two smaller support islands first, then construct the main island large enough to host the castle, storage rooms and nether portal area. • Erect the castle using predominantly deep-slate,...
My passion project a story-driven Minecraft RPG inspired by Golden Sun, Final Fantasy, and the character depth of Mass Effect is about 70 % planned but still far from the rich, reactive world I picture. The first milestone where I need you most is character script writing and choice design that supports genuinely dynamic character arcs. Players should feel they are bonding with companions through relationship-building activities rather than simple dialogue trees, so every choice must alter rapport, unlock skills, and ripple through the narrative. The broader roadmap that will follow includes polishing the overarching story, refining the modpack and datapack integration, and shaping a semi hand-crafted overworld (WorldPainter + WorldEdit will speed that up). For now, though, the focus is o...
Saya membutuhkan satu set materi promosi—poster, banner, dan flyer—untuk memasarkan produk/jasa saya di media sosial. Gaya yang saya inginkan bersih dan modern agar brand terlihat profesional serta mudah dipercaya audiens. Ruang lingkup: • Satu konsep visual utama yang konsisten diaplikasikan ke poster, banner, dan flyer. • Format siap unggah untuk Instagram, TikTok, dan Facebook (rasio 1:1, 9:16, dan 16:9). • File sumber (AI/PSD) beserta font dan elemen grafis yang digunakan. Harap sertakan portofolio desain serupa dan sebutkan estimasi waktu penyelesaian. Saya terbuka untuk satu kali revisi besar dan beberapa penyesuaian kecil guna memastikan hasil akhir sesuai identitas brand.
I’m preparing a new mobile title for release and need fresh, detail-oriented eyes on it. This is purely gaming work—no coding or graphic tweaks—so your focus will be comprehensive game testing. What I need from you: • Install the current Android / iOS build I provide. • Play through every available level, menu and in-app purchase flow. • Log reproducible bugs, crashes and performance drops with screenshots or short clips. • Note difficulty spikes, UI issues, and anything that hurts the overall player experience. • Submit a concise test report outlining steps to reproduce, device specs and suggested fixes. The game is still under active development, so clear communication and quick turnaround are essential. If you love mobile games and have a goo...
I want to turn my “mindset gaming” concept into a compelling single-player adventure. The heart of the project is the experience itself—tight controls, a captivating storyline, and mechanics that keep players in a flow state. I’m flexible on engine and target platform; feel free to suggest Unity, Unreal, Godot, or another tool you trust, along with the platform you think will showcase the game best. Core goals • Design and code a fully playable single-player adventure with clear game-loop, progression, and save system. • Build an atmosphere that reinforces focus and personal growth, staying true to the “mindset” theme woven through narrative, level design, and audio. • Implement polished visuals and sound; if you have ideas for ligh...
I'm looking for an experienced game developer to create a first-person psychological horror game set in the old Castlemaine Gaol. The game should deeply immerse players in a chilling atmosphere and evoke intense psychological fear. Key Requirements: - First-person perspective - Set in old Castlemaine Gaol - Focus on psychological horror elements - Multiplayer functionality - Integration of a LiDAR map of the interior - Old-style gameplay with no weapons - Players can distract enemies and throw objects - Includes puzzle elements - Playable on laptops Ideal Skills and Experience: - Strong background in horror game design - Expertise in creating immersive environments - Proficiency in first-person game mechanics and multiplayer development - Experience with psychological horror storyte...
I’m taking my 3D fantasy survival game from prototype to a polished, playable slice in Unity. Players will harvest resources, craft gear, fight AI-driven enemies and explore an open world dotted with towns, and I need solid systems— not just placeholders— to make that loop feel great. What I still need: • Core gameplay loops: resource harvesting, inventories, crafting stations and responsive third-person combat. • AI behaviour: patrolling, chasing and cooperating enemies, plus simple civilian NPC routines, all running on Unity NavMesh or a behaviour-tree solution you’re comfortable with. • Environment building: sculpting terrain, lighting and weather, then turning my reference images into believable towns and set dressing that invite exploration....
I want a square podcast cover that feels straight out of the Super Nintendo era—crisp 16-bit pixel art, saturated colours, and that unmistakable nostalgic charm. The illustration should show the two hosts (my friend and I) caught mid-action inside a playful, fictional game scene. Visual cues • One character (Justin) make into a DnD type style character with a two handed hammer barbarian type. • The other is launching into battle with an ARPG flavour—spell effects, necromancer wizard type character. • The backdrop can be a fantasy setting. Text Please reserve a spot for the podcast name; "Damnit, this game cheats! with Justin and Trent" The title should feel integrated into the artwork, not dropped on top. Deliverables 1. 3000 × 3000 px P...
I want to turn the working title “Gaming boy” into a fully playable, top-down role-playing game. The vision sits somewhere between classic 16-bit adventures and modern indie RPGs: open exploration, real-time combat, light puzzle elements, and a character-driven story that unfolds through dialogue and side quests. Scope You will take the concept from paper to a PC-ready build (optional mobile or console ports can follow later). I’m comfortable with Unity, Godot, or any other engine that handles 2D top-down titles well; choose whichever lets you iterate fastest while keeping the codebase clean and extensible. Core systems I need: • Player movement, collision, and camera suited to a top-down viewpoint • Real-time combat loop (basic melee plus one ranged/mag...
Job Title: Roblox Game Developer Needed – Simulator Game I’m looking for an experienced Roblox developer to help create a high-quality, engaging simulator game from scratch using Roblox Studio. Project Requirements: * Develop a complete Roblox simulator game * Create a modern, colourful, and attractive map * Cash/coins earning system * Upgrade and progression system * Pets, eggs, and rewards system * Unlockable worlds and new areas * Shops, leaderboards, and daily rewards * Data saving system (player progress) * Professional UI with smooth animations * Game passes and Robux monetization * Mobile, PC, and tablet compatibility * Bug testing and optimization What I’m Looking For: * Experience developing Roblox simulator games * Strong knowledge of Roblox Studio and Luau...
I’m expanding our small team for a short-term push and need an Unreal Engine 5 specialist who can take charge of gameplay programming. The job is hands-on: you’ll jump straight into an active UE5 project, working in both Blueprints and C++ to refine and extend core game systems. The day-to-day work involves building and polishing player mechanics, hooking up UI and interaction logic, tightening AI behaviours, and making sure our save/load pipeline is solid. Along the way you’ll profile, optimise, and squash bugs so the build stays lean and stable. Git keeps us in sync, so comfortable version-control habits are essential. I value people who can own a feature from concept to play-tested reality, communicate clearly inside a small remote team, and leave code that others ...
I'm looking for a 3D modeler to create a monster for a horror game. Detail level is somewhere PS2-era style i.e doesn't have to be overly detailed since the monster will more than not be shrouded in darkness. The monster should be humanoid with the following characteristics: - Thin, malnourished looking fella. I have concept art! - PS2-level detail and polygon count (i.e 5-8K triangles) Ideal skills and experience: - Proficiency in Blender - Experience with low-poly modeling and texturing - Understanding of humanoid anatomy and monster design Please provide a portfolio showcasing similar work.
I’m creating a fast-paced party game for Roblox called “Steal a Gift” and I need extra hands inside Roblox Studio to bring it to life. The biggest gap on my side is Lua scripting, so your first mission will be to wire up the core game loop—gift spawning, stealing, timers, scoring, and all the server-client sync that keeps rounds fair and exploit-free. Beyond that, I’m happy to fold in anyone who can build maps, model props, or polish UI elements; the more complete the team, the faster we ship. Key goals I’d like you to tackle: • Robust Lua scripts for game mechanics, server logic, and dynamic in-game events. • Clean, modular code so additional content drops are painless. • Intuitive UI/UX that fits the festive, light-hearted vibe....
I’m building an adventure-style game set in a rich fantasy world, and the central hook is that it never truly ends. Every time a player clears a level the game should automatically generate the next one, turning the difficulty dial up a notch so the challenge keeps climbing forever. Here’s the vision in detail: • Core loop: explore, fight, collect, advance—then repeat on a freshly generated map. • Level generation: procedural or modular systems that reliably create endless new stages while honouring the fantasy setting. • Difficulty scaling: an algorithm that tightens enemy AI, obstacles, and resource scarcity with each successive level so the player always feels a tangible uptick in challenge. • Visual & audio style: classic high-fantasy&m...
Yes, I have an existing playable project built in Floot, along with design prototypes and development notes. We’re currently completing another round of updates to the game’s financial systems, mobile interface, and progression. I’d prefer to share the latest stable version so developers can accurately assess the work. Once those updates are tested, I can provide a playable Floot preview link, screenshots, and a brief description of the specific gameplay improvement I’m looking for. The first task will be turning one existing Brazy City location into a more interactive 2D gameplay experience, while preserving the game’s existing systems. My budget for this initial trial is $20–$30, with potential additional work afterward.
Scope of Work Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. Conduct end-to-end playtesting of each task to guarantee reliab...
I'm looking to develop a PC game similar to "Steal an Egg" using Roblox Studio. Requirements: - Game should be engaging and fun, with mechanics similar to "Steal an Egg." - Must be developed on Roblox Studio, leveraging its tools and capabilities. - Ideally, experience in game design, particularly on the Roblox platform. - Proficiency in scripting within Roblox Studio is a plus. - Ability to create appealing graphics and user interfaces for a better gaming experience. Game About: Sail for Fruits - Must be upgradable boats The fruits increase berry/$ Complete Quests = +sail speed instead of run speed it's sail speed The fruit give power e.g. stretchy fruit lets you collect a fruit from 12 studs away. Sail boats are this game's version of trails Ideal ...
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