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3ds Max & Unity 3d

$10-30 AUD

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Publicado há aproximadamente 10 anos

$10-30 AUD

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Hi, I am learning to do a few things for a small project in 3ds Max before I export to Unity 3d, and I have the following questions: 1) How to clone an object along a line and circle (editable poly) in 3ds Max? I've seen examples to clone an object along a path (line) but I am not sure how to convert my existing editable poly to a path. (example, like cloning arrays for a lamp post along a road, where the road is currently an editable poly) 2) How to add a tiled grass texture/material to a large ground along a track (e.g. road) so that it appears seamless, i.e. when zoom in you don't see the repeating lines and any deformation? 3) How to set up large objects/edit Poly (exported from 3ds Max) to use as obstacles in Unity 3d (e.g. side border along road/track). Important: Please remember that the above will be imported and used in Unity 3d. This is expected to be a quick task, so please ONLY bid if you have previous relevant experience and are able to quickly answer these questions. Thank you
ID do Projeto: 5956335

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Ativo há 10 anos

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Hello! I have some experience with 3ds Max and Unity so I'll try to answer your questions (I'm not an expert though, so I apologize if I misunderstood the questions) 1) To get a path from an editable poly, select an edge loop then hit "Create Shape From Selection." That will make a new spline with the same shape as the edge loop. [login to view URL] Then you can take your object, apply a Path Deform (WSM) , and select your new path to align your object along that path. (note that you'll probably have to toy around with the path deform settings to get what you want) [login to view URL] 2) Here's how I imagine the problem in this question: you have a bunch of ugly seams and repetition on your object even though your texture tiles perfectly in Photoshop. [login to view URL] I can think of two ways to deal with this. The first is to apply bend modifiers to your road in 3ds Max. This usually looks good even though it creates a small amount of distortion. [login to view URL] The second way would be to map the texture according to its world space position. I know how to do this in UDK, but not Unity unfortunately. 3) AFAIK you don't make collision models in 3ds Max. You do all the collision in Unity. [login to view URL] (note there are also mesh colliders, cylinders, etc...)
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PING ME, I have a good knowledge of these software's and i can explain you all these stuff. Skype id : amit230990
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Hello Sir, i have 9 year experience. i can do any kind of 3d graphics works. i have attached some of my best works in my profile kindly check it .if my work satisfy your needs then pay me and i am sure it will you can check my ratings, that will be a great if you give me a chance to provide you the best work in Freelance at affordable price......Thanks Yasmeen
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Hi Greetings for the day! I am an expert 3D artist. I will guide you and make you perfect in these three techniques. Please place work order. Thank you.
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hello sir im 3d artist working from last 5 years and i am able to complete your task and give you best results please give me a reply if interested thanxx have a good day i can give you answers
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Bandeira do(a) AUSTRALIA
Chermside, Australia
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