Develop video game targetting XNA on XBOX360
Key features include:
- terrain with simple buildings
- arcade-style flight models
- crowd simulation (large nos of people)
- basic AI / autopilot
- small number of weapon systems
- collision detection
- particle systems - smoke, explosions
- avionics including arcade-style radar
- 3D sound effects
- context sensitive background music
Development to place emphasis on simplicity and high fps rather than graphical sophistication
Heavy use of GPU as opposed to CPU (for particles, collision, etc.)
Already done:
- gpu based terrain rendering with planet earth satellite data
- basic particle systems
- debugging camera
- some test flight models
- cannon particle system
## Deliverables
The job will be broken down into individual components
The buyer will perform the complete integration