This are the documentation that I work as Game Designer. With this documents you can full work with a team to develop any videogame. This covers most aspects, aditional aspects will depend on the project.
DOCUMENTATION
- Index
- Change control: To establish the worked time and progress
HIGH CONCEPT 2 - 4 Pages
- General idea
- Concept and Inspiration
- Competition
- Gender
- Platform
- Sales Arguments
- Target audiences
- History: General idea / how the story will be told
GAME TREATMENT 15 - 35 Pages
- Gameplay: Online and offline gameplay, disposition of enemies and attacks, mechanics of attack and defense, attack and defense objects, in-game variables, victory condition, defeat condition, score and achievements, rewards, social link
- Art: General proposal, mockup
- Game Flow
- User interface and controls: Interface proposal, player navigation and control scheme, commands, interruptions, wireframes
- The world of the game: General idea, elements in the world (Assets), display, general audio
- Music and sounds: General proposal, sound, music
- Characters: Protagonists, antagonists, non-playable characters, abilities, antagonists IA
- Socialization: General idea, share progress, ranking online and offline
- Monetization: Download, proposal, alternatives
- Credit