I have a mobile game and I want to implement high quality molotov coctail with burn effect with Unity3D. I can provide the game character if necessary. No molotov bomb and effect asset is available. If necessary, recommended assets can be purchased and delivered by me.
Remark: Since the game is mobile, the effects should not force the CPU/GPU.
What is requested:
- When pressed a button and hold: will display the projectile and the affected zone.
- When the button released, throw the molotov.
- The properties need to be adjustable (throw speed, range, aoe radiues, etc..)
- When molotov hits something, i.e. enemy, the enemy will burn for a predetermined duration.
Hi, hope you are doing well! I have good experience in various software development. I'am ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.