Looking for unity developer to fix a few bugs and optimize an already developed event system suite of plugins to prepare for product launch. Also need to assist with some testing of the final application build outs that contain 3d models and other media. Opportunity for long term employment is possible depending on quality of initial scope completion. The plugin suite includes some original coding from a previous developer and some pre existing plugins such as path magic, text mesh pro. Past developer will be available for priority questions regarding the logic.
Knowledge of the following before the job is expected/encouraged:
Unity development and GitHub / cloud build deployment
Camera Animations (animations applied to the Camera object)
Path Magic plugin
Knowledge of webgl and 3d models, I.e effects of 3d model characteristics in run time environments and webgl.
Knowledge of asset bundles and realtime asset loading in RT scene.
Optimization of scenes for market ready buil