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A serious group dedicated to bringing life to a large scale MMO.

min $5000 CAD

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Publicado há aproximadamente 9 anos

min $5000 CAD

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Under the Skills section, its merely a gist of what I'm looking for. Programming, anything related to game design, development, tweaking, compiling, and so much more that I do not know yet. I am looking for a handful of people who can do these 3 things; First: Teach me so I can help and manage some bits too Second: Help the game come to life Third: Work hard The concept is simply to entice players to try hunting for hours and hours, not in a boring what but for the sake of having fun doing so. "Oh but that's no different than world of warcraft" well, yes and no. WoW gets extremely boring and irritating, the drops are pathetic and the weapons are more so reskin after reskin. -What I want is a Game that can be enjoyed by almost everyone interested in a fantasy setting game, with bows, swords, axes, armor, and so on. Those who enjoy the thrill of a hunt, quest rewards based on time/bonus objectives/completion rate. --The story isn't something really thought of, but could be simplified to a hunter esque game similar to monster hunter but with a less in depth combat system that revolves around a skillset of combinable attacks, each with unique visuals, animations, and effects in combat. ---Open world, mountainous terrain, floating islands, undersea areas, vulcanic regions, and so many other exotic lands. I'm not looking for some sort of cheap Skyrim/ESO knock off. I want this 100% authentic, new and made to win. ---- Field bonuses. Chests, so many different chests, in the form of actual chests not simply crates and pouches. What I'm getting at here is bosses will drop chests**, fields will spawn chests randomly could be anywhere within reachable pathing, but well hidden- maybe even buried or other things. Kingdoms, full sized explorable castles, prisons, churches. underground caverns, cities, sewer systems and so on. Dungeoneering is also something I would like to explore- try adding into the game. A thing from the .hack// series has a nifty feature where you use 3 keywords to generate a dungeon- that online with multiple players getting a unique code and playing together to exchange codes would be interesting. To prevent mass-account abuse, of course every player gets another code to lead to a more difficult dungeons, no level restrictions but fair balance to EXP gains my be made- not to penalize but to reward fairly. Why get 2exp for killing something lv60 at lv1? so 25% of it's exp yeild, minus 10% of that for each party member in the group. ----- Ok i know i yapped on so much now. All I can think about is playability and features, I want to expand so theres thousands of weapons and not just ones stronger than the rest each update. No. Weapons that have background to them, special feature, bonus "on equip" effects that benefit or deteriorate the wielder. but as I said I have no story, story can be added in and would be easier to add in later. First off creation, planning, testing, and then placement of story. :::IMPORTANT:::IMPORTANT:::IMPORTANT::: I do NOT have money to spend on this upfront, this is at your own risk. I am an honest person and am simply tired of the games we have today. I expect great things from those who respond (If any). I have no issues paying but the game is the priority, its income will determine what can be paid.
ID do Projeto: 7061288

Sobre o projeto

7 propostas
Projeto remoto
Ativo há 9 anos

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A proposal has not yet been provided
$5.000 CAD em 30 dias
4,8 (47 avaliações)
6,3
6,3
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Sorry if this seems brief, I had a full proposal written but it got deleted right as I placed my bid. In short, I want to give you some advice while you develop your idea for a game so that it doesn't end up following the path many other titles do. I'm an avid gamer and I've had a go at many MMO's over time, and only a few actually pulled off what the players were satisfied with. I like your idea, and I'd like to share my advice with you as a sort of side-adviser, at least for what the game should end up becoming. For instance, micro transactions have ruined modern games that were fine without them, but essentially threw away game play at the cost of money. A terrible decision that should only be used in certain circumstances, such as cosmetic items. I find interest in your idea for a game, and it reminds me of what I used to want to develop before I realized the sheer scale of such a project. you seem like you can pull it off in the end though, so you have no reason for doubt. I want to give you some advice for your game as you are developing it as its a great idea, and I don't want to see it ruined simply because of a lack of planning. All pay is optional, so if you think that my advice can benefit you, then payment for it is all up to you. I only put a price on my proposal because I have to in order to place a bid. I can only hope that your games reaches its highest potential, with or without my advice.
$5.000 CAD em 30 dias
5,0 (1 avaliação)
0,4
0,4
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A proposal has not yet been provided
$12.000 CAD em 55 dias
0,0 (0 avaliações)
0,0
0,0

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Bandeira do(a) CANADA
Canada
0,0
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Membro desde jan. 31, 2015

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