I'm stuck trying to setup, the set of libraries that are required to handle OpenGL extensions and Shaders under C++ Builder, so I would be very happy getting some help on it. Please find the job requirements below and make a bid only if you consider yourself an advanced user of C++ / OpenGL compilers under Windows.
• First of all, please find a way of getting C++ Builder XE2, which is my current version (use a 30 day trial or so) If you use older o newer versions make sure that your implementation will be also valid for XE2 version.
• Prepare a step by step procedure explaining how to setup and initialize GLEW (OpenGL Extension Wrangler) and the additional libraries to handle glsl programs. The needed source files, headers, libraries, dll's,... their destination folders. The needed #include calls. How to correctly configure Project Options. Include path, library path..
• Provide a C++ Builder project to be used as a skeleton. I mean a ready to use project with the OpenGL extensions available, and the needed capabilities for loading, compiling, linking, and using GLSL Programs.
• As well as a C++ Builder example program using a simple vertex shader and fragment shader to modify a simple 3D scene.
Please use updated libraries.
I use VCL Forms applications (C++ Builder) When creating a OpenGL context to render stuff, please take into account that instead of creating a new window, I would prefer rendering directly on the VCL form or even better, a panel inside of it.
No milestones. a single payment will be issued at the end of the project.
8 freelancers estão ofertando em média $166 para este trabalho
hi , i am an experienced c++, opengl programmer and developed codes for windows and linux based platforms. u can visit my profile to view my opengl related works.