Currently have 2 networking models to choose from. the LiteNetLib model we have has a working example on a 2d top down shooter with multiplayer capabilities. this is what is needed
*Login and Regulation with MySQL or whatever would be easier
basic project setup( ship movement and instantiate multiple players that connect to the server(which currently works but must test more))
* communication to the server for colliders and other objects(since this project has less than 10 variables for objects it shouldnt be that hard)
*if using the LiteNetLib library, separate the client from the server since they are both in the same project
requirements: Fluency in English, step by step rendering. contain communication and willingness to show how this works
Hi
i wanna do this job for you, I have 5.0 rating and in top 8% freelancers on face of this planet, I can do this for your company sir, lets have a chat :)
Best:
Ali…