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Implement Normal Mapping shader into OpenGL Project (Pre-awarded to Orleon)

Implement Normal Mapping shader into OpenGL / C++ Builder XE2 Project

Develope the required code lines to make this shader available in an existing OpenGL / C++ Builder Project. (Shader name is: "[url removed, login to view]" from Shader Designer)

I would like to apply this shader for both, single VBO objects and terrain, taking into account that it should work together with the already implemented shaders for texture splatting, shadow mapping, etc.

Provide explanation about the needed steps to achieve the job. Coment your code so that I can understand the implementation.

Setup a method to skip or disable normal mapping allowing the flow of the shader without this feature.

Download attached doc.

Habilidades: Algoritmo, Programação C++ , OpenGL

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( 5 comentários ) Tarragona, Spain

ID do Projeto: #13285517

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$70 USD em 3 dias
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NovaSofts

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AdeelAslam4

Hello. I have read your project description but I need to ask few questions. I wouldn't call myself a master but I do work smart and my first priority is to satisfy my clients. Please feel free to ping me anytime so Mais

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