Hi there, i have a basic game already built here. I want you to help me
add a menu & fix some minor bugs, this is very simple project & i need it in urgent
dealine is 14 Novermber 2016
REQUIREMENTS:
pong game
1. Score players
The. Show the scores of players on the screen using Canvas.drawText.
B. Save the scores of players when the game goes into the background or is
closed.
2. Menu screen
The. The menu screen should appear whenever the player open the game (either by
first time or bringing the game background to foreground).
B. Option "Continue": this option should appear only if the game is closed
while a game was in progress (see next topic). To
select it, the game should continue the previous match (ie charge the
players score).
w. Option "New Game": this option should always be present. By selecting it, the
game should start a new game.
d. Option "Audio": This option should always be present. By selecting it,
alternates between audio on and off (for BGM and SFX). The configuration
audio should reflect during the match.
and. For the menu screen, so the solution of a new activity as the concept of
game state are valid (to switch between game menu and departure).
3. Start in progress
The. Score unlike 0x0: it means that there is a match in progress.
B. Score equal to 0x0: while a game is going on, this scenario is not
considered as "ongoing match".
4. Data Persistence
The. The audio configuration must be persistent.
B. When the player open the game, the last audio configuration must be
restored.
w. In the event of a match in progress, the scores of the players also
It must be saved.
d. On scoring, see the "Continue" option of the topic 2, "Menu screen".
5. BONUS 1: Create a class that is responsible for all operations involving
data persistence.
6. BONUS 2: Create a state manager for the game. Tip: See how design
State pattern works.
What you have described in here are going to be quite tough to implement in just one day. However, I think I am able to complete most of these tasks in just one day. I have a question though, why is Java a required skill, since the Unity is using C#? Send me a PM and we can discuss some more if you want.
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