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Children's iphone/android Cyber Safety App

$2-75 USD / hour

Fechado
Publicado há mais de 13 anos

$2-75 USD / hour

**Digital Responsibility Cell Phone Game Application for Teens** **Project Overview** The dramatic rise in children's use of wireless technology has led to an increase in risky behaviors such as cyberbullying, "sexting' and the use of social networking sites. While teens, parents, and schools embrace technology for all of its benefits to kids, there needs to be awareness about its inherent risks, as well. Our organization will develop and distribute a cell phone application game educating Teens on how to be safe online. ** ** We will create a fun-interactive and educational game that will be distributed via mobile devices. The game will be fun and addictive and reach the target age group of 11-14 year olds. We will develop for both the *Android and iPhone*. A proposal should describe how the target age can be reached. **Type of Game** o The game should be more puzzle turn-based or strategy game instead of arcade-like. o Include Critical Thinking (content or skill) ## Deliverables **Digital Responsibility Cell Phone Game Application for Teens** **Project Overview** In the US a recent study shows that daily 51% of kids use cell phones and 38% are texting. This rise in children's use of wireless technology has led to an increase in risky behaviors such as cyberbullying, "sexting' and the use of social networking sites. While teens, parents, and schools embrace technology for all of its benefits to kids, there needs to be awareness about its inherent risks as well. We will develop and distribute a cell phone application game educating Teens on how to be Responsible Digital Citizens. This game will help teens realize what they can do with the powerful technological tools out there and what could happen to them based on the good and bad decisions they make. We are seeking to create a fun-interactive and educational game that will be distributed via mobile devices. The game should be fun and addictive and reach the target age group of 11-14 year olds. This proposal requests costs for game production services for a game developed for both the *Android and iPhone* platforms. The proposal should describe how the target age can be reached. **Objectives** Reach children (ages 11-14), parents and educators with educational and engaging interactive content that will inspire and empower kids to become a generation of successful and responsible, 21st Century digital citizens. **Target** Children (Ages 11-14; Grades 6-9) and their families **Messages We Want to Incorporate:** o Emphasize that the Internet and technology tools are a powerful and great tool. There are many good uses and ways youth can use it as an influence on their friends and/or globally, they need to know how to be responsible while using this tool. o **Social Media/Networking Sites**: You're not as private as you think; Importance of good choices online will help you get into college, get a job, etc. and interacting with Internet Predators, knowing the ?cues. o **Teen Cyberbullying and Sexting**: There is a ?person at the other end of your online communications; Gossip, rumors, camera phones photos (also emphasize the good: i.e. talking with family far away (maybe a sibling in the army or at college) o **Bystander** message incorporated throughout - that children have a responsibility and can be empowered to help someone who is more vulnerable. **Game Elements:** o Time Frame - Short and addictive o Continuation Game with multiple levels o Total Length - TBD o Plan to "Build on" Game with Updates o Viral Component **Type of Game** o The game should be more puzzle turn-based or strategy game instead of arcade-like. o Include Critical Thinking (content or skill) o Possible tie-in with creating content for Youtube or viewing additional PSAs or videos on youtube. Maybe an incentive like extra points or cookies/codes that unlock another level. **Players should:** o Aspire Upwards o Character Base o Empathy to draw kids in. **Viral Marketing:** A corresponding real-world connection for this game would be a Facebook App, either as a teaser for the game to get kids to go to the site to play it, or as a way for the kids to share their results through Facebook and other social media. **Results:** o At the end of the game, there should be a viral challenge for their player to challenge their friends or family, or to post their scores on their social networking apps. o The students will create a contract or pledge on how they will be responsible digital citizens and help others do the same. **Timeline:** o Game needs to be completed in the first quarter 2011. o Advisory committees and review for educators needs to be built in. **Proposal Elements:** o Please include cost for Pre-production, Production (animation, graphics, programming) and post-production (App submission, testing, support, updates). ** **
ID do Projeto: 2973747

Sobre o projeto

6 propostas
Projeto remoto
Ativo há 13 anos

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