debugging existing UDP component (Millebournes game as sample)
$30-100 USD
Cancelado
Publicado há quase 19 anos
$30-100 USD
Pago na entrega
Enclosed is the source code for the UDP component plus the source code for a game called Millebournes. The problem is after playing a while on the network, there is a timing issue with it. The UDP component was designed to serialize the messages so if there are any messages outstanding, it would not process until the previous ones has been processed. In this one game, its not doing that. To run the game, run the gpx.vbp. The first time, it runs, choose a nick name. Then goto internet options to choose to recognize the network. Must have a network set up to do this project. Do this on 2 computers. On one, choose to host local area network game and the other, choose to connect to local area network game.
The one hosting, choose Millebournes (the only game available). The client then hits F6 to accept. It will load the VB project on both. After playing a while, you will see what I mean. The problem is definately in the UDP component which needs to be fixed. Everything else is fine. Let me know if you have any questions.
## Deliverables
The compiled dll plus the source code for the dll. The dll was done in C++ and must remain in C++. Let me know if you have any questions.
## Platform
Windows XP Home Edition, Windows 98