Convert OpenGL fragment Shader to WebGL fragment shader
$30-250 USD
Pago na entrega
I need help converting an OpenGL GLSL fragment shader to a WebGL fragment shader with the accompanying Vertex shader: The shader to convert is the Bitonic Merge Sort at the end of this link (Example 46-2): [url removed, login to view]
ID do Projeto: #7755785
Sobre o projeto
Concedido a:
I have a bast experience with OpenGL and GLSL, and I have implemented the Bitonic Merge Sort in CUDA. Then, I think could do this code without problems
2 freelancers estão ofertando em média $133 nesse trabalho
I have GLSL experience and also have knowledge on Javascript. This is what should allow me to complete this project successfully.