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Audio interface with Unity Game Engine

£18-36 GBP / hour

Fechado
Publicado há aproximadamente 8 anos

£18-36 GBP / hour

I need someone expert on Unity Game Engine to interface it with our audio technology. The demo will involve a FPS-type scenario where the player navigates few rooms where there are different audio sources, e.g. a person speaking, a rifle shooting, water dropping off a pipe (the graphics is not too important, but it would be nice to have something that looks good). The audio will be generated by our proprietary audio engine (C++ library). The game engine should provide our audio engine with real-time information on (a) the dimension of the room, (b) the position of the sound source and (c) the position of the player.
ID do Projeto: 9422761

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10 propostas
Projeto remoto
Ativo há 8 anos

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10 freelancers estão ofertando em média £28 GBP/hora for esse trabalho
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Hi! This is something I can certainly do. I also have large asset collection, so I might come upo with nice looking visuals. Regards, Konstantin.
£26 GBP em 40 dias
5,0 (29 avaliações)
6,3
6,3
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Hello, I've experience with unity game engine and unity's audio engine, I can send game data based on some event that happens in the game to other engines but I'll need to first know how it's setup and what's expected to be sent and dealt with. Please provide me with more details so I can know how to be more helpful. Thank you!
£20 GBP em 20 dias
5,0 (12 avaliações)
5,0
5,0
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I am an iOS Android Developer with having Experience of more than of 3 years in iOS and Android . So now i am able to make any kind of app in iOS and Android. I Can Develop Following Types of application Unity 3D Experts UIKit based application Mapkit / GPS Based Application. Multipeer Connectivity based Application. Chat Application ( also using XMPP ) Social Network based Application. Convert Website to iPhone/iPad app Animation based application. Calender based application. Audio / Video Application. Web service based application. ( JSON , XML , SOAP ) Local Database application. Presentation based application. Re skinning of current application. Convert application into iOs 8. Facebook , Twitter , Linked in , instagram integration. APNS work Bug solving for exiting application . Please Contact me for any kind of App.
£55 GBP em 100 dias
4,6 (9 avaliações)
5,4
5,4
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Hello. I am experienced Unity developer and I possess skills of 3D modeling , which I use during application development. Also I made an Unity-application that interacts with another one - speech recognition application. I do not consider myself an expert, but well versed in the Unity3D and I'm sure that can handle this task.
£18 GBP em 3 dias
5,0 (1 avaliação)
2,2
2,2
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Greetings, i can do what you are asking, but i have some questions first: 1)Does your own proprietary audio engine ( C++ library ) is a standalone version meaning it will round outside Unity3D? 2) How the communication of the Unity3D and your own audio engine it will be ? 3) How much time and money you want to spend on this ? Thank you, Georgios
£36 GBP em 20 dias
0,0 (0 avaliações)
0,0
0,0
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Approximately 154 ft2 in total, the studio has a control room, dedicated vocal booth and take room for recordings, we can put up 10 comfortably musicians. The Studio as Music Producer, is dedicated in production and recording jingles, spots, voice over, soundtrack and sound design At Power Field Studio, the entire project of recording and mixing can be done, because it has an experienced team of recording and mixing engineer. For further information please contact Bruno Cantinho - CEO And check our pages on facebook, youtube and linkedin
£30 GBP em 3 dias
0,0 (0 avaliações)
0,0
0,0
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Hi I am very experienced with Unity3D having worked with the engine for 5 years and in that time have created a FPS game which will definitely help me to create the demo you desire in the engine. I have also worked with C++ for many years and won't have a problem interfacing with your audio library. What I would do is to create the FPS part in Unity using either your own art assets, art assets purchased from the AssetStore or just using simple meshes made from primitive shapes. If you do not already have a C++ to C# interface for your library I would create that and through that feed the information your engine requires from the demo scene. Feel free to contact me to discuss your needs further. Regards Gavin Hayler
£27 GBP em 20 dias
0,0 (0 avaliações)
0,0
0,0

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Bandeira do(a) UNITED KINGDOM
London, United Kingdom
5,0
1
Membro desde jan. 22, 2016

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