looking for someone with an experience with C++ and OpenGL for tutoring. Must teach the concepts of game engine architecture, and help me teach how to make a 2D game engine with the editor from scratch.
Engine Features I want to learn:
- Teach me concepts of delegates, classes, template classes and how to think in OOPS
- Pure Win32 standalone game engine with editor like any other engine has( eg: Unity, unreal)
- I only want to learn to make a 2D game engine.
- Should have Box2D engine integration.
- Should have flow based visual scripting editor.
- Also C# wrapper for C++ API for the engine I learn to make (Optional for now)
NOTE:
- I don't need a polished and complete engine to be taught, basic features are enough so I can use the knowledge from what I learned and polish it.
I want all the above features to be taught perfectly.
A