Apple's Oplengl-es GLImageProcessing example can be used to apply image adjustments: brightness, saturation, contrast, hue and sharpness.
[login to view URL]
In a project based on cocos2d-iphone, how can GLImageProcessing effects be used on a CCSprite?
Basically I need to pass a sprite to GLImageProcessing.
I just need some example code of using GLImageProcessing in cocos2d so I can add it to my app.
Will pay about $50.