The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
A partir das avaliações de 22,730, os clientes avaliam nosso Unity Developers 4.83 de 5 estrelas.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
A partir das avaliações de 22,730, os clientes avaliam nosso Unity Developers 4.83 de 5 estrelas.Koyso Studios is looking for a Unity environment artist (or small team) to build a polished, stylized open-world map for our PC game. Scope: - One stylized Unity terrain map, 4 km x 4 km (4000 x 4000 Unity units/metres) - Terrain sculpting, texturing, foliage, rocks, props and lighting - Optimized for PC (LODs, occlusion, sensible draw calls) - Delivered as a clean Unity project/package What we provide: - AI tool subscriptions - Some licensed assets Rules: - Licensed assets only. No cracked, pirated or ripped assets. - Free assets are fine only if their license allows commercial use, and sources/licenses are listed. Budget: Fixed price, up to INR 12,000 (about USD 125) for the complete map. Milestone payments possible. To apply, send: 1. Your portfolio link and your best Unity environ...
I need an experienced Unity developer/team to rebuild a Hajj and Umrah training simulation as a high-graphics Windows desktop application (.exe). This is a non-commercial university project to help pilgrims learn the correct method of Umrah and Hajj. An older version already exists with all the basic functions, but the graphics are poor and the character movement has bugs (passing through walls, getting stuck). The main goal now is HIGH-QUALITY GRAPHICS with smooth, bug-free movement. WHAT NEEDS TO BE BUILT 1. Umrah module (first priority): third-person character walks inside Masjid al-Haram (WASD + mouse), sees dua windows near the Kaaba, performs 7 rounds of Tawaf with a round counter and key-press actions, prays 2 Nafl, then completes 7 laps of Sa'i between Safa and Marwa (faster...
I’m putting together the first issue of Chere Zine, a small independent publication that celebrates all things games, and I want to launch it with a companion mobile game that reflects the spirit of the magazine. Here’s what I have so far: the zine’s editorial lineup is locked, the visual identity is taking shape, and I have a rough storyline for a short, replay-friendly game that readers can download via QR code on release day. What I’m missing is someone who can turn that concept into a polished Android / iOS build. I’ll provide the narrative outline, art direction, and any original assets created for the zine. You’ll take the lead on choosing an appropriate game engine (Unity or Godot are both fine), prototyping the core loop, integrating graphics...
I already have high-quality 3D renders of an apartment and I need them stitched into a smooth, standalone VR tour that runs natively on Oculus Quest headsets. The experience is meant for basic viewing only—no interactive buttons, pop-ups, or narration—just clean scene-to-scene exploration. Scope • Convert my existing renders into a Quest-ready build with 6–8 fixed viewpoints (simple gaze-activated teleport between nodes is fine). • Be sure the Living Room, Kitchen, and Bedroom are each featured prominently with at least one dedicated viewpoint apiece. • Lighting and textures should feel as true to the original renders as possible while remaining performant on Quest hardware. Deliverables 1. Oculus Quest .apk file for immediate installation and...
I have a full feature breakdown ready in a PDF and now need the entire game built for PC. The vision is a realistic-looking mixed-martial-arts title that feels as deep and polished as a 2K release. Core gameplay • Play Now: single-player or couch co-op, plus online head-to-head matchmaking. • My Career: a long-form progression mode anchored by “Fight City”, an always-online social hub modeled after the 2K park system where players can spar, accept street challenges, shop for gear, and queue for ranked bouts. • Robust Options / Settings menu and fully mappable controls. Multiplayer requirements • Online head-to-head matchmaking with stable net-code. • Local multiplayer on one PC (two controllers). • Seamless drop-in play inside Fight City. Scope ...
I want to turn my “mindset gaming” concept into a compelling single-player adventure. The heart of the project is the experience itself—tight controls, a captivating storyline, and mechanics that keep players in a flow state. I’m flexible on engine and target platform; feel free to suggest Unity, Unreal, Godot, or another tool you trust, along with the platform you think will showcase the game best. Core goals • Design and code a fully playable single-player adventure with clear game-loop, progression, and save system. • Build an atmosphere that reinforces focus and personal growth, staying true to the “mindset” theme woven through narrative, level design, and audio. • Implement polished visuals and sound; if you have ideas for ligh...
I’m taking my 3D fantasy survival game from prototype to a polished, playable slice in Unity. Players will harvest resources, craft gear, fight AI-driven enemies and explore an open world dotted with towns, and I need solid systems— not just placeholders— to make that loop feel great. What I still need: • Core gameplay loops: resource harvesting, inventories, crafting stations and responsive third-person combat. • AI behaviour: patrolling, chasing and cooperating enemies, plus simple civilian NPC routines, all running on Unity NavMesh or a behaviour-tree solution you’re comfortable with. • Environment building: sculpting terrain, lighting and weather, then turning my reference images into believable towns and set dressing that invite exploration....
# AI Chatbot in Unity — Hybrid Local and Cloud AI Integration Developed an interactive AI chatbot in Unity using **Ollama with the Qwen LLM and Google Gemini API**. The project explores both locally hosted AI inference and cloud-based generative AI through a custom Unity chat interface. The chatbot uses Unity C# scripting to handle user prompts, communicate with AI services, and display generated responses in the UI. Integrating Gemini API alongside the local Ollama/Qwen setup provides a foundation for comparing and using different AI backends within a Unity application. **Key Features** - Interactive text-based chatbot interface in Unity. - Local LLM integration using Ollama and Qwen. - Google Gemini API integration for cloud-based AI responses. - C# scripting and API communicati...
I want to turn the working title “Gaming boy” into a fully playable, top-down role-playing game. The vision sits somewhere between classic 16-bit adventures and modern indie RPGs: open exploration, real-time combat, light puzzle elements, and a character-driven story that unfolds through dialogue and side quests. Scope You will take the concept from paper to a PC-ready build (optional mobile or console ports can follow later). I’m comfortable with Unity, Godot, or any other engine that handles 2D top-down titles well; choose whichever lets you iterate fastest while keeping the codebase clean and extensible. Core systems I need: • Player movement, collision, and camera suited to a top-down viewpoint • Real-time combat loop (basic melee plus one ranged/mag...
I need a fully realised, realistic 3D character that is ready for a real-time VR/AR experience. I will supply detailed reference sheets and turnarounds; your job is to translate them into a clean production-ready model, skin it, and set up the full ARKit blendshape library (all 52 facial shapes) so the face tracks flawlessly on iOS devices. Topology must be optimised for real-time performance without sacrificing the high-fidelity look my project demands. Please weight the rig for natural body deformation, include expressive eye & lip controls, and name the blendshapes exactly as Apple documents them so they integrate straight into Unity and Unreal. Key deliverables • One realistic, game-res character model in FBX (plus native file: Maya, Blender or equivalent) • Full bo...
I’m building an adventure-style game set in a rich fantasy world, and the central hook is that it never truly ends. Every time a player clears a level the game should automatically generate the next one, turning the difficulty dial up a notch so the challenge keeps climbing forever. Here’s the vision in detail: • Core loop: explore, fight, collect, advance—then repeat on a freshly generated map. • Level generation: procedural or modular systems that reliably create endless new stages while honouring the fantasy setting. • Difficulty scaling: an algorithm that tightens enemy AI, obstacles, and resource scarcity with each successive level so the player always feels a tangible uptick in challenge. • Visual & audio style: classic high-fantasy&m...
Scope of Work Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. Conduct end-to-end playtesting of each task to guarantee reliab...
I'm looking for an experienced Unity 3D game developer to build LokaalQ Rush, a fun and addictive Android endless runner game inspired by Subway Surfers. The game will feature a colorful, low-poly 3D environment inspired by Krommenie, Netherlands, with 60-second runs, swipe controls, obstacles, collectible coins, and two collision chances per run. The MVP should include daily rewards, daily challenges, a personal collection of unlockable bikes, outfits, delivery bags and rare cosmetic items, an official in-game shop using Google Play Billing, and saved player progress. Only one city needs to be playable initially. Other cities will display "Coming Soon". No multiplayer or player-to-player marketplace is required. We prefer using existing licensed Unity assets to reduce c...
I need a polished vertical slice built in Unity that demonstrates the core loop, visual style, and technical foundation of my upcoming title. The goal is to end up with a fully playable demo that runs smoothly on both PC and the latest-gen consoles, so every decision—from scene setup to input handling—must keep cross-platform performance in mind. Scope • Design and implement the main gameplay mechanics, UI flow, and at least one complete level or arena that shows them off. • Integrate temporary art/audio assets (supplied or placeholder) so the slice feels coherent, while keeping project folders clean for future hand-off. • Configure platform-specific settings: scalable graphics presets, controller support via the new Unity Input System, and build pipelines...
THUG UI – Complete UI Implementation I will provide you with the UI Unity project, all UI assets/screens, gameplay buttons/assets, and all required API links/documentation. Your responsibility is to complete the entire THUG game UI in Unity, not just design static screens. Check and use all provided assets correctly. Complete all screens/pages from Login → Main Menu → Profile → Characters → Weapons → Inventory → Shop → Battle Pass → Missions → Friends/Party → Matchmaking → Loading → Gameplay HUD → Pause/Settings → Results → Rewards → back to Main Menu. Connect every page to the next page with proper navigation, back buttons, popups and transitions. Make every button functional: press, release, hold, di...
I need a single code-base mobile application that runs smoothly on both iOS and Android. The concept blends a lightweight casual game with an in-app shop, so users can play, earn or collect items, then purchase digital or physical goods without leaving the app. Core requirements • Dual-platform release built with a framework you are comfortable with (Flutter, React Native, Unity + native bridges, etc.). • Two key modules: 1. Gaming loop (simple, replayable, low-latency). 2. Ecommerce flow (catalogue, cart, checkout, order history). • Authentication must support email + password, social media login and mobile number with OTP. • Clean, well-documented code and API hooks so I can plug in payment, analytics and push notifications later. Deliverable...
Mobile Game Developer Needed for Veylith Studio Veylith is an upcoming digital studio focused on creating mobile games, applications, websites, and other digital experiences. We are looking for a skilled Unity Mobile Game Developer to collaborate with us on an upcoming game development project. Project Requirements * Develop a mobile game using Unity. * Implement gameplay mechanics, UI, menus, and player controls. * Optimize performance for Android devices. * Write clean, maintainable C# code. * Assist with bug fixing, testing, and polishing the game. * Communicate regularly and provide progress updates. Ideal Freelancer * Experience with Unity and C#. * Previous experience developing Android or iOS games. * A portfolio showcasing completed games or playable prototypes. * Good communi...
I’m looking to have an entire 2D top-down RPG built from the ground up. The game must feel polished and complete, not just a prototype or vertical slice. Core pillars • Genre: RPG – character progression, inventory, quests, the works. • Perspective: strictly top-down, classic 16-bit style movement and camera. • Mechanics required: a responsive real-time combat system and a branching dialogue system that supports choices and consequences. I’m open on engine choice—Unity, Godot or another 2D-friendly tool—so long as the final build runs smoothly on Windows (additional platforms are a bonus). Scope highlights • Design and implement the combat loop: hit-boxes, enemy AI, damage, health, loot drops. • Create the dialogue framework...
I’m planning a story-driven, first-person adventure designed from the ground up for phones and tablets, and I need a developer who can take it from concept to App Store and Google Play release. The game will ship simultaneously on iOS and Android, so a cross-platform engine such as Unity or Unreal Engine makes the most sense, but I’m open to alternatives if you can justify them. Core idea Players explore a rich 3-D environment, uncover narrative clues, solve environmental puzzles, and progress through a branching storyline. Smooth touchscreen controls, device-friendly performance, and an immersive audio mix are essential; I want the player to feel as though the phone is a window into the game world. Art & assets Low-poly stylised visuals are preferred to keep builds l...
I’m looking to have a mobile runner built in Unity that captures the feel of Subway Surfer. The game must ship on both iOS and Android, so please keep cross-platform performance in mind from day one. Core loop – Endless, lane-based running with swipe controls – Collectible power-ups (magnet, score multiplier, etc.) to keep sessions exciting – Unlockable character skins and boards for light-weight customization Visual direction Everything should lean into a bright, cartoonish look: oversized props, punchy colours, smooth animations, and a clear, readable UI. What I’ll need from you 1. A clean, well-commented Unity 2021+ project with all source assets 2. Optimised builds ready for TestFlight and Google Play internal testing 3. Brief documentat...
Saya ingin membangun sebuah game strategi single-player yang secara nyata bisa menghasilkan uang bagi pemain melalui sistem reward in-game yang sah dan terukur. Fokus utama proyek ini adalah: • Desain core gameplay: loop strategi yang menantang namun tetap mudah dipelajari, termasuk level progression dan balancing dasar. • Mekanik monetisasi: skema hadiah yang memungkinkan pemain memperoleh pendapatan—misalnya lewat turnamen harian, pencapaian, atau marketplace item virtual—tanpa merusak keseimbangan permainan. • Prototipe fungsional: build awal yang sudah dapat dimainkan (engine pilihan Anda terbuka), lengkap dengan UI sederhana dan sistem reward terintegrasi. • Dokumentasi singkat: penjelasan alur game, diagram ekonomi in-game, serta panduan penguji...
I want a complete idle-style simulation game developed natively for iOS and Android. Gameplay should revolve around steady, satisfying resource loops that unlock chapters of an overarching story; the narrative must feel rewarding enough that players keep checking in for the next reveal. Core requirements • A tap-or-wait resource system that runs even while the app is closed • Story events, cut-scenes or dialog sequences triggered by resource milestones • Simple, appealing 2D art and UI that load quickly on typical mid-range phones • Cloud save and basic analytics hooks so I can track retention and balance later. Looping game strategy I will supply the high-level plot and setting. You handle everything else—game design docs, code, artwork, sound, build pi...
I'm looking for an experienced 2D game developer to create a strategy game prototype for mobile using Unity. Key Requirements: - Mobile platform development - Unity game engine expertise - Strategy game mechanics and design Ideal Skills: - Proficiency in Unity - Strong background in mobile game development - Experience in strategy game design and prototyping Looking forward to your bids!
Driving Challenge - Modding Brief Objective Develop a simple, engaging driving challenge for events using BeamNG. The experience should take approximately 3 minutes to complete and be suitable for first-time players using a Logitech steering wheel. ________________________________________ Gameplay Flow Stage 1: Traffic Navigation The player starts the game in a branded vehicle and must drive through city roads with traffic. Objective: • Follow the route through marked checkpoints. • Avoid collisions with traffic and obstacles. • Reach the next checkpoint. Lead Capture Checkpoint 1 The game pauses and displays 3 MCQ questions pop up. ________________________________________ Stage 2: Rough Road Challenge After passing the traffic section, the player enters a damaged road area...
I'm seeking an experienced developer to create an Augmented Reality (AR) simulator or photo visualizer for our UV Printing Services website. This tool will allow customers to visualize prints in their own spaces. The Simulator will feature custom tile backsplashes for kitchens and printed glass artwork & Lighting Solutions. ### IMPORTANT CLARIFICATION — CONTEST DELIVERABLES We want to clarify that the purpose of this contest is to obtain a fully functional, working simulator integrated into our existing Wix website, not simply a graphic design, concept image or mockup. The $500 contest award is intended to cover the development, delivery and integration of the completed simulator, including working source code and testing. Our business provides custom UV printing onto a ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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