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I got an Cronus Zen gpc script 'veritas 11' for rainbow six, i want it optimized and cleaned down to just some core features
Russian language proficiency is preferred for communication with the team, but it is not required. We are looking for a UE/C++ Developer to work on existing game projects, including Blueprint fixes, UI/HUD adaptation, localization fixes, platform-specific fixes, and optimization. Experience with Unity and AI development tools such as Codex and Claude would be a strong plus. The initial format is part-time / hourly, with the possibility of increased workload or a more permanent role later.
Saya berencana merilis sebuah game petualangan penuh aksi di platform konsol yang mendukung mode multipemain. Tujuan utama saya adalah menghadirkan alur cerita yang memikat, eksplorasi lingkungan yang luas, dan kerja sama pemain secara daring maupun layar-belah lokal. Lingkup kerja • Merancang konsep inti, karakter, dan world-building dalam bentuk dokumen desain game (GDD). • Mengimplementasikan mekanik petualangan—puzzle, pertarungan ringan, serta sistem progresi—menggunakan engine pilihan Anda (mis. Unity atau Unreal Engine). • Membangun infrastruktur multipemain yang stabil, termasuk matchmaking dasar dan synchronisation antar-pemain. • Mengoptimalkan performa dan kontrol khusus konsol, lengkap dengan integrasi achievement/trophy. • Melakuka...
Saya berencana merilis sebuah game petualangan penuh aksi di platform konsol yang mendukung mode multipemain. Tujuan utama saya adalah menghadirkan alur cerita yang memikat, eksplorasi lingkungan yang luas, dan kerja sama pemain secara daring maupun layar-belah lokal. Lingkup kerja • Merancang konsep inti, karakter, dan world-building dalam bentuk dokumen desain game (GDD). • Mengimplementasikan mekanik petualangan—puzzle, pertarungan ringan, serta sistem progresi—menggunakan engine pilihan Anda (mis. Unity atau Unreal Engine). • Membangun infrastruktur multipemain yang stabil, termasuk matchmaking dasar dan synchronisation antar-pemain. • Mengoptimalkan performa dan kontrol khusus konsol, lengkap dengan integrasi achievement/trophy. • Melakuka...
Saya berencana merilis sebuah game petualangan penuh aksi di platform konsol yang mendukung mode multipemain. Tujuan utama saya adalah menghadirkan alur cerita yang memikat, eksplorasi lingkungan yang luas, dan kerja sama pemain secara daring maupun layar-belah lokal. Lingkup kerja • Merancang konsep inti, karakter, dan world-building dalam bentuk dokumen desain game (GDD). • Mengimplementasikan mekanik petualangan—puzzle, pertarungan ringan, serta sistem progresi—menggunakan engine pilihan Anda (mis. Unity atau Unreal Engine). • Membangun infrastruktur multipemain yang stabil, termasuk matchmaking dasar dan synchronisation antar-pemain. • Mengoptimalkan performa dan kontrol khusus konsol, lengkap dengan integrasi achievement/trophy. • Melakuka...
我需要尽快完成一轮针对游戏主机平台的全面漏洞测试,并整理成清晰可复现的报告。核心目标是通过实际游玩发现崩溃、性能瓶颈、逻辑错误以及任何可被利用的安全缺陷。 虽然本次重点放在主机游戏,但如果你对角色扮演类手游也熟悉,在比较跨平台的系统或存档同步问题上能提供额外视角,将是一大加分。 请按下列要点交付成果: • 缺陷说明:包含步骤、截图/录屏、出现频率与环境信息。 • 复现流程:确保团队能够在同样固件与版本下重现问题。 • 严重度评级:区分阻断级(B)与可接受级(M)等优先级建议。 • 改进建议:对可行的修复方向或测试用例扩展给出思路。 测试需遵循保密约定,不得在公共渠道泄露任何未发布内容。只需一次交付即可,但若你愿意持续支持后续回归测试,请在回复中说明可投入的时间。
I’m building a first-person shooter and need a low-poly, white, humanoid duck to serve as the main playable character. The duck will have a face like the white call duck. A cute face. But the duck will have human hands and white shoes on its feet. Target poly count should stay light enough for smooth performance on mid-range PCs while still holding up under close-up, first-person scrutiny. Clean topology is important for future animation passes, and the mesh must avoid unnecessary detail that could hurt frame rates. I need many many designs. But first I need a duck humanoid. All skins will need to carry a sniper rifle like this Please supply: • Game-ready model for a unity project • 1 × albedo / diffuse texture (2048² preferred) plus any normal or roughness...
I’m starting a brand-new 2D platformer and need an experienced Unity programmer to turn my early concepts into a playable PC build. The art direction and level sketches are ready; what’s missing are the core systems that will make the game feel responsive and fun. Here’s what I’d like you to handle: • Build the player controller (movement, jumping, variable gravity, basic combat). • Set up collision and physics that respect tight platforming requirements. • Create a modular level framework so I can drop in tiles, hazards, and collectibles without rewriting code. • Implement a simple UI for health, score, and pause. • Keep the code clean, commented, and organised in C# scripts compatible with the latest stable Unity LTS. We’re...
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