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Blender is a free and open-source 3D graphics creation suite. It can be used in the creation of 3D models, animations, game content, visual effects, 3D printed models, architectural designs and more. As a Blender Professional, you have access to the suite's many elements to help you bring your client's vision to life. Out of all the elements in the suite, you get complete control over all aspects from sculpting and texturing to rendering and camera tracking. You can literally create anything from basic geometric shapes to complex abstractions with Blender.
Here's some projects that our expert Blender Professional made real:
If you are needing a professional set of hands to help you create content for your project, then let our Blender Pro help you make your vision a reality! Post your project on Freelancer.com and let our team of professional Blender artists bring your vision to life.
A partir das avaliações de 42,831, os clientes avaliam nosso Blender Professionals 4.9 de 5 estrelas.Blender is a free and open-source 3D graphics creation suite. It can be used in the creation of 3D models, animations, game content, visual effects, 3D printed models, architectural designs and more. As a Blender Professional, you have access to the suite's many elements to help you bring your client's vision to life. Out of all the elements in the suite, you get complete control over all aspects from sculpting and texturing to rendering and camera tracking. You can literally create anything from basic geometric shapes to complex abstractions with Blender.
Here's some projects that our expert Blender Professional made real:
If you are needing a professional set of hands to help you create content for your project, then let our Blender Pro help you make your vision a reality! Post your project on Freelancer.com and let our team of professional Blender artists bring your vision to life.
A partir das avaliações de 42,831, os clientes avaliam nosso Blender Professionals 4.9 de 5 estrelas.I need a complete, print-ready STL of a toy that hits a comfortable middle ground between simplicity and ultra-realism. The model should be clean, watertight, and optimized for common FDM and resin printers. I have not fixed the category (action figure, puzzle, vehicle, etc.) or the exact dimensions yet, so feel free to suggest shapes and proportions that make sense for a family-friendly, moderately detailed toy. Once we agree on the concept, I’ll confirm the final size before you start polishing the geometry. Deliverables • Final STL (and the original editable file) with no non-manifold edges or loose shells • A quick render or screenshot set to showcase key angles and assembly notes, if any I’m aiming for efficient polygon counts, crisp surface transition...
I need an experienced 3D modeler to repair and refine a lacrosse helmet OBJ file. The model has geometry problems, specifically missing faces or holes, and mesh distortion or irregularities. Requirements: - Fix missing faces/holes. Rebuild missing parts. - Correct mesh distortion and irregularities - Ensure model matches high-quality reference images (additional references will be shared after hiring). Ideal skills: - Proficiency in 3D modeling software (e.g., Blender, Maya) - Strong understanding of mesh topology - Detail-oriented with an eye for accuracy
I need a 3D rendering of a mobile set design tailored for both smartphones and tablets. This is for concept validation purposes. Requirements: - Realistic 3D renderings - Design for both smartphone and tablet - Ability to incorporate feedback and revisions Ideal Skills and Experience: - Expertise in 3D modeling and rendering - Proficiency in software like Blender, 3ds Max, or similar - Strong portfolio in product or set design - Good communication skills Very very simple job
I need a single creative partner who can take a raw brief and turn it into polished YouTube content from start to finish. Most of my uploads do not fit neatly into the usual “vlog / tutorial / review” buckets, so I’m counting on your versatility with storytelling, pacing, and style. The core tasks span the full spectrum of post-production and animation: • Intro/Outro & logo animation that feels on-brand • Clean, well-balanced sound design plus basic audio edits • Consistent colour correction and fluid transitions Beyond those essentials, I regularly require 2D animation, 3D animation, motion graphics, VFX, character animation, and the occasional cut-down into shorts or reels. Adobe Premiere Pro, After Effects, Blender, DaVinci Resolve, or simil...
* Looking for a Blender Artist based in India. * Task involves creating characters using MetaHuman Creator and exporting/preparing them for use in Blender. * Work is straightforward and process-driven. * Prior MetaHuman experience is not mandatory. * Anyone comfortable with Blender should be able to learn the MetaHuman workflow quickly. * Basic understanding of 3D modeling, materials, textures and rigged models is required.
3D Artist & Animator Needed — Lunia-Style Skeletal Reaper We are looking for a skilled 3D character artist and animator to create one original, low-poly, game-ready skeletal reaper creature for a Lunia-style project. Although the creature has a compact, spider-like design with fewer legs than a full spider monster, it will be used at boss-scale in game—approximately 6.5–7 metres tall. It should therefore feel threatening and imposing while remaining faithful to the original Lunia low-poly, hand-painted visual style. We will provide Lunia reference assets at the start of the project, including .blend and .glb models with textures, plus a Lunia boss model for scale, detailing, materials, and style reference. Creature brief Create an original dark-fantasy skeletal rea...
I’m producing a three-and-a-half-minute song and need it brought to life as a 3D cartoon that still feels believable. I’m after intermediate-level detail: clean models, clear textures, good lighting—nothing ultra-photoreal, yet far beyond flat colours. You’ll start from my finished audio track and a rough storyboard, then handle the entire pipeline: modelling, rigging, animation (including on-beat lip-sync), lighting, and final rendering. Blender, Maya, Cinema 4D or a comparable package is fine as long as the workflow supports smooth character animation and solid texture work. Deliverables • 3.5-minute 4 K video (H.264, YouTube-ready) • All project files, rigs, and texture maps • Two 15-second teaser cuts for social media Acceptance cri...
I'm seeking a talented 3D modeler to create low poly, custom, moon-themed tools for Roblox. Requirements: - Unique, creative designs (e.g., moon hammers, space telescopes) - Low poly style, suitable for Roblox - Moon or space theme Ideal Skills: - Proficiency in 3D modeling software - Experience with Roblox asset creation - Strong design skills with thematic consistency - Portfolio showcasing similar work Looking forward to your creative designs!
Necesito un archivo step de alto nivel de detalle especialmente preparado para prototipado e impresión 3D. Son similares a una moneda, dispongo del archivo original en formato Adobe Illustrator, pdf, o svg Lo que busco • Geometría optimizada y sin errores • Nivel de detalle alto: agregar texturas o relieves finos que se traduzcan bien al modelo físico. • Breve guía de soporte o recomendación de parámetros si fuera necesario. Flujo de trabajo 1. Compartiré referencias y dimensiones clave. 2. Recibiré un borrador en baja resolución para validar proporciones. 3. Entregarás la versión final refinada para imprimir, junto con un render estático que me permita visualizar el resultado. Valo...
I want to transform my medical lectures into engaging 3-dimensional lessons built inside Blender (or a comparable pipeline). To do that, I need a reusable library of anatomically precise human models—fully rigged, textured, and ready for animation—so I can drop them straight into each class, sync a narrated voice-over, and add subtitles once. The first batch must cover the areas I teach most often: cardiovascular, nervous, muscular/musculoskeletal and lymphatic systems, gynaecology, common sports injuries, plus physiotherapy exercise demonstrations. Each model or scene has to let me switch easily between healthy anatomy and the key pathological or injury states I describe during the lecture. What I expect as a final hand-off • Blender-ready files (native .blend and exp...
I’m putting together a showcase piece that will sell our upcoming city development to investors, tenants, and the broader public. What I need is a web-ready, GIS-accurate 3D environment built to a high level of realism—every façade textured, lighting looking true to life, and street-level details present so viewers feel they are already walking through the finished district. The centrepiece is a cinematic fly-through animation. I will supply you with base GIS data, CAD files, and style guides; you’ll transform that material into a polished sequence that can be embedded on our website and sliced into short clips for social media. If you like working with Cesium, , Unreal, Blender, or comparable pipelines, you’ll fit right in—just choose the tools that...
I'm looking for a 3D animated pre-stream intro for my Twitch channel. Requirements: - Duration: 3 minutes and 57 seconds - Use provided song as audio background - Graphic animation to match the beat and theme of the song Ideal Skills: - Proficiency in animation software (After Effects, Blender, etc.) - Experience with music synchronization in animations - Creative graphic design skills Please share your work portfolio and relevant experience. I am also looking to get roughly 2 fast pace high motion intros roughly 45 seconds to 1 min run time. i plan to play these before a match. For context, i am a gamer and the premise of the Stream is water, water boy. but make it cool. so the 4 minute video will be just a looping animation of me floating on an inner tube in the ocean under the...
I'm seeking a skilled 3D artist to create a detailed figurine of an existing character design. Requirements: - Create a 3D figurine based on provided images - High attention to detail and accuracy - Experience with 3D modeling software (e.g. ZBrush, Blender) - Ability to work from reference images Ideal Skills: - Strong portfolio of similar work - Experience with character modeling - Good communication skills for feedback and revisions Please share your portfolio and estimated timeline.
I’d like a short, animated reel—somewhere between ten and thirty seconds—that instantly shows off technical skill and creative flair. The overall aim is to showcase abilities in a concise, eye-catching way for my portfolio, so every frame needs to feel polished and purposeful. We can refine the concept together: style, colour palette, pacing, even the software you prefer (After Effects, Blender, Premiere, Toon Boom—whatever helps you deliver the strongest result). I’m open on theme and visual approach as long as the final cut feels cohesive and memorable. Once we lock the storyboard, I’ll supply any logos, text, or reference clips you need. In return, I expect: • Final video at 1080p (or higher) in MP4 or MOV • Source project files so I ca...
I need a polished, 15-second opener for my channel and want to explore two distinct cuts. The hero version begins with a pinpoint of light over Sydney and another over Kazan. Both stars look fully realistic—think NASA-grade glow, volumetric trails and subtle atmosphere haze—then race across the globe, meet centre-frame and collide in a bright flash with a crisp lens-flare burst. From that flash we dissolve straight into a rapid-fire montage of my favourite moments with my wife, echoing the Marvel comic-flip but driven by our own milestones and memories. A second pass can open with a sweeping view of Earth before the same star sequence, letting me decide which approach feels stronger once I see them side by side. Key expectations • Two finished 4K (or higher) vid...
Create a premium 30-second photorealistic 3D product visualization and technical motion graphics film for “VENUS ENVIRO E0” plywood. PRODUCT: The main product is a rectangular Venus Enviro E0 plywood sheet. Use the provided product reference image as the exact visual reference for the plywood appearance, wood texture, proportions, printed branding, logo placement and overall finish. IMPORTANT: Do not redesign or alter the product branding. Keep “VENUS ENVIRO E0” clearly visible and professionally presented. Video must be same as given reference: STYLE: High-end architectural/product commercial. Photorealistic 3D rendering. Premium studio lighting. Clean white/neutral environment. Realistic wood material and surface texture. Cinematic camera movement. Profession...
I already have a completed character model and now need it brought to life through polished, photorealistic rendering in Blender. What I’m after is a clean studio-style lighting setup that highlights skin, fabric and any hard-surface details without harsh shadows or blown-out highlights. Realistic texturing is essential; subtle surface variation, believable roughness maps and accurate subsurface scattering on skin should all read clearly in the final images. You are free to choose Cycles or Eevee as long as you can deliver noise-free, high-resolution stills (4K PNGs) plus the .blend file with all packed textures so I can tweak shots later if needed. If you prefer to work with layered EXRs for compositing, that’s a bonus as I occasionally adjust passes in Photoshop and DaVinci ...
I need a shoulder-length head model sculpted by hand in Blender from a photo I will supply. Think of the classic talking heads in Fallout 1, Fallout 2, and the Sonora mod: slightly “plasticine”, worn, and gritty, yet unmistakably faithful to the original facial structure and hair of the person in the reference image. Scope of work • Model and sculpt the head, neck, and a small part of the shoulders, capturing key likeness features without drifting into photorealism. • Add iconic Fallout-era armor or accessories (Power Armor elements, leather jacket plates, combat visor parts—whichever best frames the portrait while keeping it recognisable). • Paint hand-made textures in the same muted, dusty colour palette those games use, with edge-wear and clay-l...
I’m building a look-book for a new shawl and stole collection and need photo-real 3D visuals that capture every micro-fold of the fabric. You’ll take my flat patterns or texture maps and, in either Clo-3D, Marvelous Designer, or Blender’s cloth system, simulate a series of highly detailed drapes on both male and female digital mannequins. The brief is tightly focused: each mannequin is in a clean, natural standing pose, but the fabric itself must feel alive—subtle gravity pulls, nuanced overlaps, even the delicate roll of an edge. I’m aiming for advanced, couture-level realism that buyers can almost touch through the screen. High-resolution stills for web and print are required, along with the editable project files so my team can adjust colours later. Del...
This project is about creating a sales video to be shared with CXOs to provide an overview of Pristine SunBPM EHS software. It has below functional sub-modules: Purpose group EHS submodules 1. Incident, Observation & Behavioural Safety Incident Management, Near Miss & Accident Investigations; Unsafe Act/Unsafe Condition Observations; Behavioural-Based Safety (BBS) 2. Hazard, Risk & Change Management Aspect–Impact Assessment; HIRA; EHS Risk Management; HAZOP; Management of Change; Pre-Startup Safety Review/Reporting (PSSR) 3. Operational Safety & Work Controls Permit to Work; Standard Operating Procedures (SOP); SDS/Safety Data Sheets; Safety Walks; Mock Drills 4. Assurance, Inspection & Compliance Request for Inspections; EHS Audit Management; EHS Compliance Manag...
We are developing MARAOTH: Age of Kharos, an indie dark-fantasy turn-based tactical RPG with a stylized low-poly 3D art direction. We are looking for a freelance 3D Character Animator / Rigger experienced with Blender, game-ready skeletal animation, reusable rigs, and Godot 4-compatible GLB/glTF export. The goal is not cinematic animation. We need clean, readable, efficient animations designed for tactical gameplay and reusable across multiple characters. Game Overview Combat takes place on a 5x5 tactical grid with a party of 4 characters. The combat camera is fixed or nearly fixed, using a 3/4 top-down / isometric-style view, so animation readability and strong silhouettes are more important than subtle facial or finger animation. The game includes: - 6 playable races - 8 masterclasses - ...
I’m looking for an experienced freelance Blender designer to create a polished 3D modelfor an interactive mobile web experience. Reference images and clear visual direction will be provided. Scope of Work * Recreate the case and its interior as an accurate 3D model * Ensure the open and closed case geometry matches correctly * Model the hinges and clasp so the case can open and close smoothly * Create clean, realistic materials for the shell, furniture and interior * Prepare selected materials for real-time colour customization * Set up simple animations, including: * Opening and closing the case * Rotating the closed case * Subtle object animations * Prepare specific lights and materials for selective bloom effects * Optimize the model for smooth performance on mobile...
I need a skilled Blender artist to convert my 2D SVG vectors into 3D surface meshes with appropriate texture. The final 3D meshes should be exported in STL format for CNC machining. It is a small project of a Santa face so only the hat, face and beard/moustache with appropriate textures would be required. I'd also like to watch you do the work to learn how it's done. Requirements: - Convert 2D SVG vectors to 3D surface meshes in Blender - Export 3D meshes in STL format for CNC - Experience with Blender and CNC file preparation Ideal Skills: - Proficiency in Blender - Familiarity with SVG and STL formats - CNC machining knowledge
I have a large illustration that I want to turn into a ready-to-print Bambu Lab file. The goal is to keep the artwork as photo-realistic as possible while maintaining crisp, smooth lines. Here is exactly what I need from you: • Split the full illustration into 100 individual plates, each measuring 20 × 20 (keep the units consistent with standard Bambu build-plate sizing) and 3 – 5 mm thick. • Prepare each plate so Bambu Studio estimates no more than 2 hours of print time when using default speed settings and 0.2 mm layer height. • Deliver clean, print-ready .3mf (or compatible) files that I can load straight into Bambu Studio. File names should be numbered sequentially for easy tracking. 0.4mm nozzel, must have a 5mm outer brim • Preserve every colo...
I’m putting together a pipeline that calls for a single 3D artist who can move fluidly between character design, full-scene environments, and product visualisations. Because the project spans several campaigns, the look and feel will shift: some assets must be ultra-realistic, others playful and cartoonish, and a few deliberately abstract. Here’s what I need from you: • Characters, environments, and product models built cleanly in industry-standard software such as Blender, Maya, or 3ds Max, with tidy topology that is animation-ready. • PBR-ready textures (4K where appropriate) delivered alongside the native project files plus exported FBX/OBJ. • Simple turntable or fly-through renders so I can check geometry, materials, and lighting before sign-off. I...
We have a standard full-size dishwasher that we want to re-imagine with a modern, sleek see-through door made of tempered glass. The goal is to explore several aesthetic directions, produce stunning photo-realistic visuals from multiple angles, and hand those images to our engineering team so they can move straight into mechanical development. No stress about structural calculations or finite-element analysis—this phase is purely about look and feel. Simple: We want to convert a standard Dishwasher machine into see-through Dishwasher machine just like a clothes washing machine or microwave oven has a see-through door Here’s what I need from you: • 3–4 distinct concept variants, each pushing the “premium, beautiful, rich” brief while staying visibly mo...
Create a continuous, resin-printable terrain master inspired by Zeta Halo from *Halo Infinite*, approximately 200 × 600 mm, for personal miniature basing. The sheet will serve as a source from which I can digitally cut circular and oval sections, ranging from 25–60 mm infantry bases to larger vehicle bases around 170 × 109 mm, then adjust their thickness, taper their sides or use them as toppers. The terrain should depict ancient manufactured Forerunner infrastructure partially reclaimed by nature, with approximately 40–45% exposed hexagonal surfaces, 30–35% earth or mud and 20–25% low vegetation. These materials should overlap organically throughout the sheet, providing varied, convincing compositions within small sampling areas while retaining broader,...
I'm looking for a detailed 3D model of a Phyrexian creature for a D&D miniature, ready for 3D printing. Requirements: - Phyrexian character (e.g., from Magic: The Gathering) - Combat stance pose - Features: - Spikes and armor plating - Mechanical limbs - Organic and twisted form Ideal skills and experience: - Proficiency in 3D modeling software (e.g., Blender, ZBrush) - Experience in creating intricate designs for 3D printing - Understanding of D&D and fantasy creature design - Attention to detail and ability to meet specific design requirements Please provide samples of previous work.
I need a single cartoon-style human character created and fully rigged in Blender. The model should be clean, low-to-mid poly, with good topology for animation and an organized hierarchy so I can tweak it later if needed. Animation requirements • Core actions: walking, jumping and talking • Extra cycles: sad and happy facial expressions, sitting down, getting up, revolving/turning around, simple kicks, plus natural hand and leg idle movements Rig & controls • IK/FK switches on arms and legs • Facial rig or shape keys for lip-sync and the two emotions above • Easily editable controllers—nothing locked or hidden that would stop me from adding more poses later Variations Please include 4–5 interchangeable clothing sets (texture swaps a...
I’m developing a new line of silver necklaces and need a creative jewelry designer who can translate loose ideas into production-ready concepts. The focus is purely on necklaces, rings and earrings for this brief—and every piece must be conceived in sterling silver. What I need from you is a complete design package that starts with concept sketches and ends with files a manufacturer can read without confusion. I’m open to modern, minimalist silhouettes as well as intricate statement pieces, so feel free to explore both ends of the style spectrum as long as the final result is feasible in silver. Deliverables should include: • Hand or digital concept sketches • A refined 3D CAD model with basic renderings • A simple spec sheet noting dimensions, weight est...
I need a short motion logo that conveys the reliability and tradition of an established HVAC company. The overall look should lean classic rather and minimalist, but it still has to feel clean and professional when it animates on screen. Deliverables 1. A 3–5 second animated logo in MP4 (1080p) and GIF/PNG sequence for transparent use. 2. Source project file (After Effects, Blender, or similar) with neatly organised layers.
I’m commissioning a short, high-energy teaser for my personal fantasy channel and need a studio-level team that can fluidly combine 2D character work with 3D environments and effects while preserving a crisp, anime look. The piece is packed with tight fight choreography, dynamic camera moves and cinematic direction, so a proven reel of action sequences is essential. You’ll take the project from storyboard through final composite, blending hand-drawn animation in Toon Boom, TVPaint or similar with 3D assets created in Blender, Maya or your preferred package. I have a draft concept and rough beats for the battle, but I’m looking for creative input on shot design, timing and visual flair to make it truly pop. Deliverables • Storyboard and animatic for approval &bu...
Je cherche un spécialiste capable de créer une animation 3D destinée à expliquer un concept de mathématiques de manière claire et engageante. Le projet couvre tout le flux : de la proposition d’un court scénario pédagogique jusqu’au rendu final prêt à être intégré dans une leçon en ligne. L’animation devra illustrer visuellement les étapes clés du raisonnement mathématique, avec un style moderne et dynamique qui retient l’attention d’élèves du secondaire. Livrables attendus : • Synopsis validé avec moi avant production • Story-board simple ou animatique pour caler le rythme • Modélisation et text...
I’m assembling a small Blender animation crew—ideally three to four artists—who can breathe life into an old-school, cartoonish puppet show that is already in pre-production. All core character meshes, rigs, and textures have been prepared; what I need now is pure animation artistry focused on two fronts: Talking ( most characters will be standing still for most shots ) and some upper body expressiveness. The brief • Style: Think Rudolph the Red Nose reindeer puppets, Captain Yajima on youtube are prime examples • Assets on hand: fully rigged puppets plus a library of props ready to animate. No environment work is required; our sets are locked. • Scope: a six-minute short broken into 70 scenes. Each scene will have the pieces ready and an animatic to ...
I need a single, uninterrupted 8-second shot created in 16:9 at full-HD 1080p. The camera is completely locked the entire time. 0–1 s The frame must start as a perfectly uniform chroma-key green (#00FF00) with nothing else visible. 1–3 s From every edge, highly realistic reflective glass shards rush in, gradually locking together until they form the exact flat image I will supply. The portrait, clothing, original green background and its distressed pale markings have to line up flawlessly so the finished picture looks untouched. 3–4 s Hold that assembled image absolutely motionless for one full second. 4–8 s The whole picture then spider-cracks, shatters, and each shard flies back out beyond the frame, leaving the same pristine #00FF00 screen that opened...
I will send you an existing .stl that currently looks plain; your task is to breathe personality into it and polish every surface so the final piece turns heads once it comes off the printer. Feel free to push shape silhouettes, sharpen or soften edges, carve in subtle surface detail, or even integrate tasteful accessories—whatever you believe will give the model a distinct character while still respecting its original proportions. Because the file is headed straight to a 3-D printer, every edit must preserve printability: I work with standard .stl files, so please use whichever sculpting or repair suite you prefer—Blender, ZBrush, Meshmixer, Netfabb, or a similar tool—as long as the exported file opens cleanly in my slicer (PrusaSlicer/Cura). Scale should remain unchan...
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