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    2,000 shader opengl trabalhos encontrados, preços em EUR

    Opa Samuel, boa tarde, gostaria de ter contratar em um projeto envolvendo o OpenGL.

    €141 (Avg Bid)
    €141 Média
    1 ofertas

    Faça uma simulação na Unity que contenha: a) Um modelo criado em programação do tipo uma casa com normais e mapeamento de textura. B) Busque e aplique texturas em sua casa usando o shader standart da unity usando no minimo textura e normalmap (sugestão brick para as paredes e telhas ) C) Crie um shader de pós processamento de detecção de bordas usando Prewitt

    €9 (Avg Bid)
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    1 ofertas

    Implementar aplicativo para leitura de objetos 3D (formato OBJ) e renderização com shaders (OpenGL 4+). Deve ser seguida a estrutura de dados definida no material de modelagem e implementada a visualização de objetos 3D (com arquivos OBJ, MTL e texturas conforme definido no material sobre formato OBJ).

    €84 (Avg Bid)
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    2 ofertas
    Dev de jogo antigo Encerrado left

    #Dev# Games Antigos Projeto: Dev jogo antigo Linguagem : c++ Source: Usando directx 7, compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel...compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel com win 7.8.10, talvez a troca pra dx 11 nao seria uma boa ideia ,pelo motivo de teocar linha por linha Após algumas pesquisa achei mais viável trocar o dx por opengl, mas fica a crité...

    €333 (Avg Bid)
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    2 ofertas

    Preciso entregar alguns exercícios em Python com PyOpenGL. Desenhar um quadrado, retângulo, etc..

    €132 (Avg Bid)
    €132 Média
    4 ofertas

    Pretende-se a implementação de um jogo em C/C++ usando o OpenGL. O Jogo é em 2D e deve ser implementado tendo em consideração os pontos que a seguir se indicam. 1. O jogo base é constituído por uma bola que se movimenta numa qualquer direção; quando a bola toca no limite da janela faz ricochete e perde vidas; a bola muda de direção quando o jogador clica em cima dela; a bola desaparece quando ficar sem vidas e o jogo termina; O jogador ganha pontos com o passar do tempo; Quando o jogo terminar indica os pontos conseguidos. 2. O Jogo tem um ecrã de configuração: cores, número de bolas, tamanho das bolas, velocidade das bolas (igual para todas), número de vidas, etc. 3. Quan...

    €29 (Avg Bid)
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    1 ofertas

    Um jogo para projeto de faculdade, o mais básico possível. • Aplicação Interativa 3D em Qt usando OpenGL/GLSL • É obrigatório o uso de Shaders • Não é permitido usar pipeline fixo • A aplicação tem que ser interativa (uso de mouse, teclado) • Utilização de mapeamento de texturas, múltiplas iluminações, quatérnios, leitura de arquivos, múltiplos shaders serão levados em consideração

    €160 (Avg Bid)
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    2 ofertas

    Pretende-se a implementação de um jogo em C/C++ usando o OpenGL. O Jogo é em 2D e deve ser feito tendo em consideração os pontos que se seguem. - O jogo é constituído por uma bola que se movimenta numa qualquer direção; quando a bola toca no limite da janela faz ricochete e perde vidas; a bola muda de direção quando o jogador clica em cima dela; a bola desaparece quando ficar sem vidas e o jogo termina; O jogador ganha pontos com o passar do tempo; Quando o jogo terminar indica os pontos conseguidos. - O Jogo tem um ecrã de configuração: cores, número de bolas, tamanho das bolas, velocidade das bolas (igual para todas), número de vidas, etc. - Quando há vá...

    €134 (Avg Bid)
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    3 ofertas

    Eu preciso de você para desenvolver um software para mim. Gostaria que este software fosse desenvolvido no codeblocks usando c e OpenGL , preciso de um labirinto simples 30x30, com 2 inimigos que se movam de forma aleatória e 10 itens (quadradinhos) para serem capturados que estavam fixos

    €9 (Avg Bid)
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    1 ofertas

    Preciso de um ficheiro .c OpenGL que corra uma mangueira.

    €8 - €29
    €8 - €29
    0 ofertas
    OpenGL Robot Model Encerrado left

    ...model a 3D simple robot using OpenGL / C++. The robot model needs to have at least one complete arm divided in arm, forearm and a claw (or tweezer) in place of a hand. The robot has to move and rotate his all body and the claw has to open, close and spin. The arm need to be articulated as well. All types of movement have to become by input (keyboard keys or mouse) The scene needs a font of light and the camera has to be puted on a projective transformation. The libraries allowed to this project are the Glew, Glut and RbImage. Textures are welcome too. Budget starts at 5 and can go up to 25. It depends on how well the project will be delivered. You can see some reference examples attached. PT-BR Estou procurando alguém capaz de modelar um robô 3D simples usando o ...

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    Preciso de um programador com bastante experiência na Linguagem OPENGL, para criação e diagramação de 2 projetos: 1- Um jogo simples de colisão com pelo menos 4 objetos e dois se movimentando (um por tempo e outro por interação com o teclado). Por exemplo: Enduro, bomber man, Pac man, Mario, Asteroides, entre outros. Ex: 2- Um ambiente 3D com 5 objetos e variações de luminosidade e ângulo de visão (interação com usuário via teclado e mouse). Uma sala de aula, sala de tv, quarto, laboratório etc.) Alguns requisitos para os sistemas: Ser desenvolvido em Python utilizando a biblioteca OpenGL; Ter uma pontuação na tela; Identificar colis&ot...

    €49 (Avg Bid)
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    1 ofertas

    Preciso de um programador com bastante experiência na Linguagem OPENGL, para criação e diagramação de 2 projetos: 1- Um jogo simples de colisão com pelo menos 4 objetos e dois se movimentando (um por tempo e outro por interação com o teclado). Por exemplo: Enduro, bomber man, Pac man, Mario, Asteroides, entre outros. Ex: 2- Um ambiente 3D com 5 objetos e variações de luminosidade e ângulo de visão (interação com usuário via teclado e mouse). Uma sala de aula, sala de tv, quarto, laboratório etc.) Alguns requisitos para os sistemas: Ser desenvolvido em Python utilizando a biblioteca OpenGL; Ter uma pontuação na tela; Identificar colis&ot...

    €16 - €135
    €16 - €135
    0 ofertas

    Empresa de Desenvolvimento de Software de Gestão Temos como principal objectivo o desenvolvimento de so...Linux, SSH. Competências acrescidas: Domínio das seguintes Linguagens de Programação, e respectivas técnicas de Desenvolvimento, nomeadamente (Java, C/C++,C#). Criação de Bases de Dados Relacionais. (MySql / Sqlserver). Programação Web (jsp, servlets, php, asp, asp.net) e intregração com HTML, Flash (Actionscript) Domínio de Sistemas Operativos Windows e Unix. Noções de OpenGL e computação gráfica e multimédia. Metodologias UML e Engenharia de Software Oferece-se remuneração compatível co...

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    21 ofertas
    OpenGL para Android Encerrado left

    Preciso de um aplicativo para Android. Gostaria que seja desenhado e construído.

    €3633 (Avg Bid)
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    Tenho um código em C usando OpenGL desenvolvido para construir o Jogo Tetris. O código possui funções que não estão funcionando e ele interrompe no meio do jogo, enfim, preciso de um programador experiente que depure e termine o jogo.

    €229 (Avg Bid)
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    Preciso de alguem que saiba implementar isto em Linguagem C, a parte grafica ja esta ok, estou usando a Glut.h da openGl, entao voce tera que baixar/instalar no seu pc esta biblioteca para implementar.<br /> 

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    Simulador de voo usando OpenGL, simples não é necessário muitos detalhes.

    €5 - €16
    €5 - €16
    0 ofertas

    Interface de game em OpenGL para Android. Projeto de uma UI utilizando OpenGL para o jogo quebra cabeça de números. A lógica do jogo não é necessária. Requisitos: -Possibilidade de especificar o tamanho da matriz do jogo. Exemplo: 3x3, 4x4, 5x5, etc.. -Implementar o movimento de arrastar o número para o espaço vazio (vide foto). -Aparência de madeira (vide foto). -Notificar os listeners sobre o movimento (qual peça foi movida e para onde) -Receber notificação (chamada de método) sobre final de jogo (vitória). Gerar uma animação de final de jogo.

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    I'm at the beginner level with and GLSL Shader Development and I'm eager to understand its nuances. I'm specifically interested in: • Learning GLSL shaders - It would be beneficial if you could introduce me to shader development from scratch, explaining the fundamental principles before progressing to more advanced topics. • Learning Various Techniques - I'd like to grasp specific elements in GLSL shaders including: - Understanding and creating lighting effects - Developing complex material effects - Effects using texture manipulation Ideal tutors should be proficient in and GLSL Shader Development with a knack for simplifying complex topics. An ability to provide hands-on, practical sessions is preferable. Prior teaching experi...

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    I am seeking an experienced Android developer with a strong background in OpenGL, GlSurfaceView, and 3D graphics programming to resolve a critical issue in our 3D gallery app. The app has encountered a fatal exception that disrupts its functionality, specifically within the OpenGL threading process. Issue Details: The application crashes with a FATAL EXCEPTION: GLThread error, accompanied by an IllegalArgumentException during the eglCreateContext call. This issue has been identified in the app's error log as follows: FATAL EXCEPTION: GLThread 1177 at com.google.android.gles_jni.EGLImpl._eglCreateContext(Native Method) at () at $DefaultContextFactory

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    More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...

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    8 ofertas

    More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...

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    As a client seeking a seasoned developer, I am eager to bring my project to life. Skills and Experience: - A solid grasp of JavaScript is critical. - Skilled in WebGL and 3D modeling. - Past experience with shader programming. Project Objectives: - Developing interactive 3D animations is a core function of this role. - Creating a virtual reality experience is another crucial goal. - Implementing real-time rendering techniques will be required. Desired Interactivity Level: - The project calls for complex interactivity, including physics simulations and dynamic behaviors. I look forward to working with a developer who can meet these requirements and make my vision a reality.

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    I'm seeking a proficient shader developer who can assist with the creation of texturing and post-processing shaders tailored for the Cesium platform. I envisioned using an Autodesk Construction Cloud-type of shader to heighten the immersion and detail level of 3D models displayed in Cesium. Key tasks include: * Design and Implement textures using texturing shaders. * Develop post-processing shaders for a unique environment effect. * Emulate Autodesk Construction Cloud-type shaders for Cesium platform’s 3D models. Ideal skills and experience: * Extensive experience working with Cesium platform and shader development. * Familiarity with Autodesk Construction Cloud. * Proven track record of creating high-quality texturing and post-processing shaders. Your...

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    ADC
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    ...For each of these worlds, we'll work together to land on an aesthetic, then replace the existing placeholder assets. Responsibilities Basically, taking programmer art and making something stunning Concept art, Color palettes Unity materials (woods, plastics, metals, etc.) Some 3D modeling Qualifications Experience on at least one shipped VR title, OR more than 3 years' experience in 3D art Shader skills— technical art skills are a big plus! Fast iteration speed. We have 4 months until alpha! Here are the hideous screenshots I would like someone to make look just amazing:

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    ...currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL ...

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    I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work

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    I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...

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    Looking for a skilled shader expert or graphics engineer to develop shaders and tools for Unity terrain and assets on URP (universal render pipeline, specifically for Android and iOS devices. The shaders are needed for Vegetation & Foliage, Reflective & Roughness assets, Water, and Vertex paint. The terrain shader must be optimized for low-end devices commonly found on Android and iOS platforms. All shaders must come with comprehensive documentation. We're not seeking overly complex shaders. Instead, we prefer shaders that make use of shader keywords to compile different variants based on device capabilities. This ensures compatibility across a range of devices, with simpler variants available for low-end hardware. To maintain performance, it's crucia...

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    I'm on the lookout for a technically skilled Unity VFX artist and designer. Here's what is the requirement: • Creation of outstanding VFX including particle effects, lighting effects, card effects, and shader programming. • These effects are primarily to bolster the gameplay experience and add further visual appeal to my Unity project. • I envision the theme to be highly fantasy-oriented. Indeed, a touch of whimsy, enchantment, and magic would just turn this into what I'm aiming for. If you have experience in creating VFX and designing in Unity, specifically with a knack for fantasy themes, you might be the perfect fit! I'm inviting all freelancers having the aforementioned experience to place their bids. Let's create something mesmerizing! ...

    €910 (Avg Bid)
    Destacado Urgente
    €910 Média
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    is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...

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    Destacado Secreto ADC

    I need this effect made for me, it needs to be pixelated, it cannot be smooth or high res. It needs to have a controllable bulging effect for the cylinder and look exactly like this

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    I'm on the hunt for a highly proficient Unity 3D HDRP developer to bring to life a photorealistic virtual environment for virtual tour users. The project necessitates high exper...shapes and distances. • Create realistic shaders that mimic real world materials. Primary project goal: to create a realistic virtual environment for virtual tour users to explore and interact within. The perfect freelancer for this job should: • Have a strong background in Unity 3D HDRP, particularly in photorealistic settings. • Demonstrate a solid command of advanced lighting techniques and shader development. • Have a portfolio showcasing prior work in creating realistic virtual environments. By dedicating real expertise to this project, we can deliver an impressive, immersi...

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    I am seeking an experienced Unreal Engine developer with a strong background in material creation and shader programming to develop a dynamic material effect. The successful candidate will be tasked with creating a material that simulates fluctuating signal strength bars, which dynamically adjust their height based on in-game variables to be used in UMG and on Static meshes Key Responsibilities: Design a dynamic material in Unreal Engine that visually represents fluctuating levels through vertical bars on an EMF reader device. Ensure the bars dynamically adjust their height based on a predefined variable or set of conditions, simulating the detection of varying levels. Frequency, speed and color should all be parameters. I have attached an image which represents what I require.

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    ...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...

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    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...

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    Fix UV Mapping Encerrado left

    Hi Volodymyr, I need help with fixing some uv mapping logic in a vertex shader. I created a sandbox that illustrates the problem: Rotating the UVs applies auto-scaling so that a texture that is sampled with these UVs fills its bounding box. This works. I also have to apply cropping but my implementation distorts the UVs when they have been rotated/scaled. Can you fix this?

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    I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expert understanding of 3...

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    Garantido
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    2 inscrições

    I'm looking for someone to hard surface model a vacuum cleaner. Doesn't need to be totally exact as long as the end product looks like something similar to this. This is modelling ONLY. No need for renders Please in Blender (Other software is okay if I can see you also do good work, we could then work with .fbx's or similar) with a high quality quad based mesh. Simple principled shader materials (no maps) are fine for now, i'll edit the materials myself. Please make sure there are no holes or overlapping meshes or other errors. And if there is something like a wheel, the wheel in real life will not be welded onto the object so model it separately - I'm happy for it to be one object but just not joined by vertices, like a real wheel won't be part of t...

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    ...responses only, this website is spam-planet. Why are there no rules against this. Anyway, I have various plastic bottles i need recreating in 3D. Please give me a quote to make all of them. I may just start with 1 however to check quality. Please make sure topology is nice and quads, subdivision ready! Will be used inside Blender, so please a blender user only. Just add a very basic principled shader material to them. i'll edit this myself. Please Blender 3.6 :) For the labels please cut them out and shrink-wrap(skin-wrap) them to the bottle face with a very very small gap. Crease the edges of this label so when we add a subdivision modifer it doesn't lose its shape. Please then add the label onto the object, you should find one matching it in "Cleaning "...

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    I'm seeking an experienced OpenGL developer for implementing wireframe rendering on a Commodore 64 platform. The project is currently at the basic setup stage, requiring expertise to elevate it to the next level with your programming skills. Ideally, TGI support can be incorporated if needed to ensure optimal performance. Potential future expansions may include advancements such as face filling features. Key Requirements: - Proficient in OpenGL - Experience with Commodore 64 programming - Ability to design and implement wireframe rendering - Familiarity with TGI support could be advantageous - Have used CC65 here is initial working state of line drawer Please note that although the initial project requires a focus on wireframe rendering, there

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    I require a competent OpenGL programmer who specialises in 3D modeling to review my code and give advice via teams / zoom for a basic structure of a plane. The preferred individual should be highly skilled in creating 3D models using standard ratios. Given this, there's no requirement for the model to have a detailed exterior or interior, only a simple structure is required for this project. This need extends to the ability to work efficiently, deliver high-quality work on time, and have a keen eye for detail. Previous experience with 3D modeling in OpenGL is a must.

    €295 (Avg Bid)
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    ...seeking a proficient developer capable of porting MiniOpenGL on a Commodore 64. The goal of this task is to achieve compatibility with my existing software. This includes: - Ensuring compatibility with specific development software. This project should be focused on making MiniOpenGL compatible with CC65, a comprehensive software development package. Skills and Experience: - Experience in OpenGL and porting it on different platforms - Deep understanding of Commodore 64 architecture - Proficiency in CC65, because the ported MiniOpenGL needs to be compatible with this particular development software This project is ideal for someone who enjoys a challenge and is looking to expand their toolkit while making an impact on my software's functionality.

    €137 (Avg Bid)
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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    15 ofertas

    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    I'm looking for an adept 3D developer specialised in using OpenGl and Shaders. The specifics of the project are not yet defined as your input and suggestions will be highly appreciated. • Project Goal: While the type and purpose of the 3D project is open-ended, I'm interested in exploring opportunities in game development, visualizations, and animations in different sectors, ranging from entertainment to education and marketing. • Ideal Skills & Experience: Proficiency in 3D modeling and rendering, along with deep knowledge of OpenGl and shaders is essential. A portfolio of diverse 3D projects would further attest to your adaptability and creativity. • Application Information: Despite having the choice to include past work, experience, or de...

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    I require an expert in OpenGL to develop a customized, interactive 3D project for me. The project will encompass a small map filled with a few specified objects including: - Buildings - Drones - Targets These objects should mirror real-world counterparts however they don't need to be hyper-realistic. Bidders with the knowledge of creating a good balance between realistic and artistic styles will be appreciated. The project's functionalities should include: - Smooth movement - Efficient collision detection - Dynamic animation Ideal candidates will have established experience with OpenGL, 3D modeling and animation, and game development. Skills in creating realistic but not overly detailed models would be preferred. This project is more about function and lifelike ...

    €99 (Avg Bid)
    Urgente
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    We are seeking a skilled and WebGL developer to enhance our VR project. The current engine functions smoothly on OpenGL, but compatibility issues have arisen with WebGL. The project utilizes React Fiber and for development. Key Requirements: Strong proficiency in and WebGL development. Experience with React Fiber for VR applications. Troubleshooting skills to address issues with the transition from OpenGL to WebGL. Deliverables: Identify and resolve compatibility issues with WebGL. Optimize the React Fiber and codebase for seamless VR experiences. Submission Requirements: The attached files include the current React and code for your review. We look forward to collaborating with a talented developer who can bring our VR project to its full

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