Top 7 Programming Languages Used In Video Games
The most commonly used programming languages and tools for creating video games
Opa Samuel, boa tarde, gostaria de ter contratar em um projeto envolvendo o OpenGL.
Implementar aplicativo para leitura de objetos 3D (formato OBJ) e renderização com shaders (OpenGL 4+). Deve ser seguida a estrutura de dados definida no material de modelagem e implementada a visualização de objetos 3D (com arquivos OBJ, MTL e texturas conforme definido no material sobre formato OBJ).
#Dev# Games Antigos Projeto: Dev jogo antigo Linguagem : c++ Source: Usando directx 7, compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel...compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel com win 7.8.10, talvez a troca pra dx 11 nao seria uma boa ideia ,pelo motivo de teocar linha por linha Após algumas pesquisa achei mais viável trocar o dx por opengl, mas fica a crité...
Preciso entregar alguns exercícios em Python com PyOpenGL. Desenhar um quadrado, retângulo, etc..
Pretende-se a implementação de um jogo em C/C++ usando o OpenGL. O Jogo é em 2D e deve ser implementado tendo em consideração os pontos que a seguir se indicam. 1. O jogo base é constituído por uma bola que se movimenta numa qualquer direção; quando a bola toca no limite da janela faz ricochete e perde vidas; a bola muda de direção quando o jogador clica em cima dela; a bola desaparece quando ficar sem vidas e o jogo termina; O jogador ganha pontos com o passar do tempo; Quando o jogo terminar indica os pontos conseguidos. 2. O Jogo tem um ecrã de configuração: cores, número de bolas, tamanho das bolas, velocidade das bolas (igual para todas), número de vidas, etc. 3. Quan...
Um jogo para projeto de faculdade, o mais básico possível. • Aplicação Interativa 3D em Qt usando OpenGL/GLSL • É obrigatório o uso de Shaders • Não é permitido usar pipeline fixo • A aplicação tem que ser interativa (uso de mouse, teclado) • Utilização de mapeamento de texturas, múltiplas iluminações, quatérnios, leitura de arquivos, múltiplos shaders serão levados em consideração
Pretende-se a implementação de um jogo em C/C++ usando o OpenGL. O Jogo é em 2D e deve ser feito tendo em consideração os pontos que se seguem. - O jogo é constituído por uma bola que se movimenta numa qualquer direção; quando a bola toca no limite da janela faz ricochete e perde vidas; a bola muda de direção quando o jogador clica em cima dela; a bola desaparece quando ficar sem vidas e o jogo termina; O jogador ganha pontos com o passar do tempo; Quando o jogo terminar indica os pontos conseguidos. - O Jogo tem um ecrã de configuração: cores, número de bolas, tamanho das bolas, velocidade das bolas (igual para todas), número de vidas, etc. - Quando há vá...
Eu preciso de você para desenvolver um software para mim. Gostaria que este software fosse desenvolvido no codeblocks usando c e OpenGL , preciso de um labirinto simples 30x30, com 2 inimigos que se movam de forma aleatória e 10 itens (quadradinhos) para serem capturados que estavam fixos
Preciso de um ficheiro .c OpenGL que corra uma mangueira.
...model a 3D simple robot using OpenGL / C++. The robot model needs to have at least one complete arm divided in arm, forearm and a claw (or tweezer) in place of a hand. The robot has to move and rotate his all body and the claw has to open, close and spin. The arm need to be articulated as well. All types of movement have to become by input (keyboard keys or mouse) The scene needs a font of light and the camera has to be puted on a projective transformation. The libraries allowed to this project are the Glew, Glut and RbImage. Textures are welcome too. Budget starts at 5 and can go up to 25. It depends on how well the project will be delivered. You can see some reference examples attached. PT-BR Estou procurando alguém capaz de modelar um robô 3D simples usando o ...
Preciso de um programador com bastante experiência na Linguagem OPENGL, para criação e diagramação de 2 projetos: 1- Um jogo simples de colisão com pelo menos 4 objetos e dois se movimentando (um por tempo e outro por interação com o teclado). Por exemplo: Enduro, bomber man, Pac man, Mario, Asteroides, entre outros. Ex: 2- Um ambiente 3D com 5 objetos e variações de luminosidade e ângulo de visão (interação com usuário via teclado e mouse). Uma sala de aula, sala de tv, quarto, laboratório etc.) Alguns requisitos para os sistemas: Ser desenvolvido em Python utilizando a biblioteca OpenGL; Ter uma pontuação na tela; Identificar colis&ot...
Preciso de um programador com bastante experiência na Linguagem OPENGL, para criação e diagramação de 2 projetos: 1- Um jogo simples de colisão com pelo menos 4 objetos e dois se movimentando (um por tempo e outro por interação com o teclado). Por exemplo: Enduro, bomber man, Pac man, Mario, Asteroides, entre outros. Ex: 2- Um ambiente 3D com 5 objetos e variações de luminosidade e ângulo de visão (interação com usuário via teclado e mouse). Uma sala de aula, sala de tv, quarto, laboratório etc.) Alguns requisitos para os sistemas: Ser desenvolvido em Python utilizando a biblioteca OpenGL; Ter uma pontuação na tela; Identificar colis&ot...
Empresa de Desenvolvimento de Software de Gestão Temos como principal objectivo o desenvolvimento de so...Linux, SSH. Competências acrescidas: Domínio das seguintes Linguagens de Programação, e respectivas técnicas de Desenvolvimento, nomeadamente (Java, C/C++,C#). Criação de Bases de Dados Relacionais. (MySql / Sqlserver). Programação Web (jsp, servlets, php, asp, asp.net) e intregração com HTML, Flash (Actionscript) Domínio de Sistemas Operativos Windows e Unix. Noções de OpenGL e computação gráfica e multimédia. Metodologias UML e Engenharia de Software Oferece-se remuneração compatível co...
Preciso de um aplicativo para Android. Gostaria que seja desenhado e construído.
Tenho um código em C usando OpenGL desenvolvido para construir o Jogo Tetris. O código possui funções que não estão funcionando e ele interrompe no meio do jogo, enfim, preciso de um programador experiente que depure e termine o jogo.
Preciso de alguem que saiba implementar isto em Linguagem C, a parte grafica ja esta ok, estou usando a Glut.h da openGl, entao voce tera que baixar/instalar no seu pc esta biblioteca para implementar.<br />
Simulador de voo usando OpenGL, simples não é necessário muitos detalhes.
Interface de game em OpenGL para Android. Projeto de uma UI utilizando OpenGL para o jogo quebra cabeça de números. A lógica do jogo não é necessária. Requisitos: -Possibilidade de especificar o tamanho da matriz do jogo. Exemplo: 3x3, 4x4, 5x5, etc.. -Implementar o movimento de arrastar o número para o espaço vazio (vide foto). -Aparência de madeira (vide foto). -Notificar os listeners sobre o movimento (qual peça foi movida e para onde) -Receber notificação (chamada de método) sobre final de jogo (vitória). Gerar uma animação de final de jogo.
Colored Cube --- due by 1:59am today EST Familiarize yourself with the concepts of vertices, shaders, buffers, and transformations in WebGL/OpenGL. Understand how vertices define the shape of an object, shaders control the appearance, buffers hold data, and transformations position and orient objects. (WebGL preferably) Create a WebGL/OpenGL Program that produces a Colored Cube. Write the vertex and fragment shaders. The vertex shader should handle the vertex positions and transformations, while the fragment shader should define the colors. Set up a render loop that continuously updates and redraws the scene. Inside the loop, apply transformations, update uniform values, and issue draw calls. Inside the render loop, issue draw calls to render the cube. Ensure the shaders a...
...proven experience with C++ Experience in mobile game development (Android and/or iOS) Solid understanding of game engines, rendering pipelines, and performance optimization Experience with online / networked multiplayer games Ability to work with large existing codebases Preferred Qualifications Prior experience porting PC games to mobile Familiarity with MMORPG systems Experience with OpenGL, Vulkan, Metal, or similar graphics APIs Additional Notes Source code and assets will be provided after NDA, if required The project is expected to take multiple months; unrealistic short timelines are not acceptable Milestone-based development is preferred Long-term collaboration is possible based on performance Please include relevant previous projects or portfolio links Thi...
...green window and release point with enough precision that I can act on the feedback while the shot is still in flight. Feedback channel I’m flexible: an overlay drawn back onto the game, a small floating window, or both are acceptable as long as the information appears with virtually zero added latency. Feel free to recommend the fastest and most stable approach; low-level DirectX overlays, OpenGL, or a lightweight PyQt/PySide window are all on the table. Performance expectations • Full-HD capture at 60 fps on a mid-tier GPU/CPU. • End-to-end detection and display latency under 50 ms. • Robustness to different arena lighting, jerseys, and broadcast camera cuts. Deliverables 1. Source code (preferably Python + OpenCV, though C++ is fine if it help...
...path itself matters—no speed, spin or other data—so the graphic can stay clean and unobtrusive. A “basic line” is enough; it just needs to blend naturally with the game’s existing visuals rather than appearing cartoonish or overly stylised. I will launch the game in either windowed or full-screen mode and toggle the overlay on demand, so the solution has to sit transparently above the DirectX/OpenGL render (or use any other viable technique) without modifying the original game files. If reading game memory is impractical, a computer-vision approach is fine; whichever method you choose, the result must feel native and lag-free. Deliverables • Executable (and, if possible, source code) that renders the real-time trajectory line during live pla...
...that already proves the hard parts. Tech ● Java 8/11, Android API 23-33 ● Camera2: 4 cameras simultaneously (front/rear/left/right) ● Input: RAW YUV NV21 5120x960 at stable 25 FPS ● Video: MediaCodec H.265/H.264 hardware encoding ● AI: TensorFlow Lite 2.13 + EfficientDet Lite2 ● Streaming: Mobile-initiated WebRTC P2P, signaling via Firebase RTDB ● Optimizations: JNI/NDK (C++ NEON), EGL/OpenGL overlay, double buffering, wake locks What works today ● Stable 4-camera capture with timestamp ● Motion detection on all 4 cameras ● AI object detection (person, car, bike, etc.) ● Auto recording to MP4 + JSON detections metadata ● P2P live streaming to mobile ● Web gallery to review recordings ● ROI zone drawing UI ● Good performance and stable memory usage What I need yo...
...platforms must share a single unified codebase. Platform-specific code should be minimal and well-isolated. 1. Current Project Status - Existing PC game source code available - Rendering technology: OpenGL 4.1 - Graphics and animation system are already implemented - The goal is to reuse and preserve the current visuals and animations 2. Technical Requirements - Rendering & Engine ❌ No Unity / Unreal / Godot / Cocos / similar engines ✅ Native graphics APIs only: - OpenGL / OpenGL ES - Vulkan (for newer devices) - Metal (for iOS / macOS) - Ability to support both old and new devices - Older devices: OpenGL ES - Newer devices: Vulkan / Metal ✅ Performance - Fix existing bugs in the PC version - Optimize performance and memory usage ✅ Target: - Stable 60 F...
...user is physically within a defined radius • Apply location-locked filters • Embed location metadata into captured media • Camera should integrate cleanly with the rest of the app backend ⸻ 4. Platform & Tech Expectations • Mobile platforms: iOS and Android • React Native, Swift, Kotlin, or hybrid approaches are acceptable • Experience with AR frameworks required (ARKit, ARCore, OpenGL, Metal, or equivalent) • Must understand performance optimization for real-time camera rendering • Code should be clean, modular, and well-documented ⸻ Nice-to-Have (Not Required) • Experience with Snapchat Lens Studio, Spark AR, or custom AR engines • Prior work on social media, camera apps, or real-time video ap...
...vídeo a OpenGL en Windows, manteniendo un comportamiento 100% idéntico al original. El resultado debe reproducir exactamente la salida visual actual: • mismas coordenadas • mismo orden de dibujo • mismos sprites • mismos efectos • sin artefactos, interpolación, escalado ni diferencias visibles No se requiere ningún tipo de mejora visual, refactor general, optimización adicional ni cambios en gameplay o lógica. Este trabajo corresponde únicamente a una sustitución tecnológica del backend gráfico (DirectDraw → OpenGL). El proyecto está desarrollado en C/C++, por lo que la solución debe integrarse de forma limpia en el código existente, aislando los camb...
Looking for developer who can work on below requirment . Lead design and implementation of GPU computers for deep learning; optimize algorithms and mentor team Must have key skills cuda,c++,Gpu Programming Other key skills Parallel Computing,Opengl,Opencl Job description What you’ll do CUDA is a must JD For Senior / Lead Engineer (HPC GPU):- As a Senior / Team Lead (HPC) you will provide leadership in designing and implementing groundbreaking GPU computers that run demanding deep learning, high-performance computing, and computationally intensive workloads. We seek an expert to identify architectural changes and/or completely new approaches for accelerating our deep learning models. As an expert, you will help us with the strategic challenges we encounter, including comp...
...users can: • browse a voxel library of individual parts (engine block, pistons, gearbox gears, sensors, wiring, body panels, wheels) • snap pieces together under logical rules and see them animate in real time • power up the vehicle, monitor torque, temperature and electrical load, then test-drive or deliberately break components to watch the physics react Unity, Godot, Unreal or a custom OpenGL/Metal approach are fine as long as the end result performs smoothly on current Android phones and tablets. Touch controls and good GPU optimisation are essential, and I want the project organised in clean, modular code so I can expand the parts catalogue later. Deliverables 1. Complete Android Studio or engine project plus APK 2. Intuitive UI for selecting, ...
I have a finished PC title running on a custom OpenGL renderer. Now I want the same experience on Android, iOS, and macOS, with the first playable build targeted for iOS. The visuals cannot drop in quality—the port must keep: • High-resolution textures • Advanced lighting effects • Particle effects Scope of work – Audit the current OpenGL codebase and abstract any Windows-specific calls. – Adapt the renderer for mobile and Apple Silicon, using OpenGL ES 3.x on Android and Metal (or a proven OpenGL-to-Metal layer) on iOS/macOS. – Re-implement input for touch, gyro, and game-controller APIs. – Optimize assets, memory, and shaders to hit a steady 60 FPS on recent iPhones/iPads, then replicate the same on...
...3D Asset materials As less materials as possible Each material should have separate texture set (amount of materials = amount of texture sets) Transparent parts should have separate materials 3D Asset textures Workflow PBR Metal/Rough workflow Tileable textures Tileable textures are allowed, especially for terrain Required textures: BaseColor (sRGB) Roughness (Linear) Metallic (Linear) Normal OpenGL (RGB) AO (Linear) Optional textures: Opacity (Linear) Emissive (sRGB) Resolution: Max 4096 x 4096 px Use the smallest possible texture resolution that still maintains sufficient quality Square textures only Dimensions must be a power of two UDIMs Not supported Scene & 3D Asset naming Scene file {UID}.blend {UID}.fbx Geometry SM_{Asset Name}_XX, XX - index, 01, 02, ..., 21, etc....
...3D Asset materials As less materials as possible Each material should have separate texture set (amount of materials = amount of texture sets) Transparent parts should have separate materials 3D Asset textures Workflow PBR Metal/Rough workflow Tileable textures Tileable textures are allowed, especially for terrain Required textures: BaseColor (sRGB) Roughness (Linear) Metallic (Linear) Normal OpenGL (RGB) AO (Linear) Optional textures: Opacity (Linear) Emissive (sRGB) Resolution: Max 4096 x 4096 px Use the smallest possible texture resolution that still maintains sufficient quality Square textures only Dimensions must be a power of two UDIMs Not supported Scene & 3D Asset naming Scene file {UID}.blend {UID}.fbx Geometry SM_{Asset Name}_XX, XX - index, 01, 02, ..., 21, etc....
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere. Here’s what I can and can’t give you: I own...clear step-by-step instructions I can repeat after updates. Acceptance check 1. Launch game → pick any table originally lacking assist → cue line is rendered exactly as on assisted tables. 2. No loss of physics accuracy, lighting, or camera control. 3. Solution survives a full match without crashing or desyncing. If you have experience with Unreal/Unity inspection, x64dbg, Cheat Engine, or OpenGL/DirectX hooking, this should be straightforward. I’m ready to test iterations quickly and provide...
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere. Here’s what I can and can’t give you: I own...clear step-by-step instructions I can repeat after updates. Acceptance check 1. Launch game → pick any table originally lacking assist → cue line is rendered exactly as on assisted tables. 2. No loss of physics accuracy, lighting, or camera control. 3. Solution survives a full match without crashing or desyncing. If you have experience with Unreal/Unity inspection, x64dbg, Cheat Engine, or OpenGL/DirectX hooking, this should be straightforward. I’m ready to test iterations quickly and provide...
...expertise is an expectation for every team member. Required skills: - Professional experience in native iOS development using Swift or Objective-C. - Good understanding of computer systems fundamentals (Memory, Cache friendliness, Linking, Multithreading, etc.). - Professional or academic experience in low-level languages like C or C++, is a big plus. - Experience in Graphics Programming using either OpenGL or Metal, is a plus. - Passion and experience building consumer-facing products! We’d love to hear about apps you've made! - Knowledge of French and English languages As an iOS engineer, your day-to-day will include: Feature Development Being responsible for delivering unique, high-quality UI that features in a fast-moving environment. You’ll also be within a...
I’m building a cross-platform desktop tool in Qt/C++ that reads Universal Scene Description (USD) files, previews them in real-time with OpenGL Phong shading, and then renders the exact same scenes through a custom CPU-based ray tracer. The OpenGL preview must feel snappy and fluid—that’s the single most critical piece—so the whole pipeline, from USD parsing to shader dispatch, has to stay in sync at interactive frame rates. Once the scene is set, the user switches to the ray-tracing back end. The tracer must handle multiple lights, shadows, reflections, refractions and user-defined materials that mirror what the OpenGL shader shows. I also need a UI panel (Qt Widgets or QML—your call) where we can tweak camera position, FOV, resolution...
I already have a basic C++/OpenGL template that compiles on macOS. I now need it extended so that, when I launch the executable, four spheres sit side-by-side in the scene, each rendered with a true PBR workflow. What has to happen – Each sphere must use its own full set of texture maps: Albedo (base-color), Normal, Roughness, Metallic and a separate cube-map for reflections. – A single white point-light (or small area light) should illuminate the scene so the materials read correctly. – The four materials are: shiny metallic gold, rough rock, steel / grey metal, and one original material of your choice. All textures can be hand-created, procedurally generated or sourced from CC-0 libraries—as long as licensing allows redistribution with the project. ...
My Flutter app depends on the flutter_gl plugin to draw an OpenGL scene, but the widget rendered through that package either shows a blank canvas or flickers unpredictably. I have already stepped through the shader setup, confirmed textures, and used Flutter DevTools to trace setState calls—the problem is still there. What I need from you is a clean, well-documented fix that restores stable rendering in the flutter_gl view without introducing new regressions. I am happy to share the relevant Dart code, the minimal example that reproduces the issue, and build logs for both Android and iOS. Deliverables • Updated code (or plugin patch) that resolves the UI rendering issue in flutter_gl • Brief change log highlighting what was fixed and why • Verification s...
...leaving all input and focus with the underlying application. I am happy to stay in Python if the goal can be reached with the right combination of Win32, DirectX, or Vulkan hooks, but I’m open to C, C++, C#, or any language that clearly demonstrates stability and very low latency. The finished code should render at least 60 FPS, support per-pixel alpha, and cope with DirectX 9/11/12 as well as OpenGL titles without stuttering or flicker. Deliverables • Source code and a minimal compiled example that draws a test image and a sample text string over a fullscreen game or video player without stealing focus. • Clear build/run instructions and any third-party libraries referenced. • A short note on how to extend the draw routine so I can swap in my own ima...
I have a finished PC title running on a custom OpenGL renderer. Now I want the same experience on Android, iOS, and macOS, with the first playable build targeted for iOS. The visuals cannot drop in quality—the port must keep: • High-resolution textures • Advanced lighting effects • Particle effects Scope of work – Audit the current OpenGL codebase and abstract any Windows-specific calls. – Adapt the renderer for mobile and Apple Silicon, using OpenGL ES 3.x on Android and Metal (or a proven OpenGL-to-Metal layer) on iOS/macOS. – Re-implement input for touch, gyro, and game-controller APIs. – Optimize assets, memory, and shaders to hit a steady 60 FPS on recent iPhones/iPads, then replicate the same on ...
...Client-facing prototypes + integration. • Pipelines: Qt/QML, LVGL, Flutter Embedded, OpenGL/Vulkan. • Touch calibration, gestures, feedback. • Translate modes/sensors/AI/3D into intuitive flows. • UX research, accessibility, design system. • Sync with firmware/hardware/AI/FPGA for status/RGB/OTA. • Prototype animation/latency/power; ensure clarity across 2D/3D, HDR, VRR. Requirements • 3+ yrs embedded/OS-level UI; BS/MS in HCI/CS/ID or equivalent. • Strong: Qt/QML, LVGL, Flutter Embedded, TouchGFX. • Figma/Framer/XD → production UI code. • Touch/multitouch, sensors, displays, real-time rendering. • Excellent collaboration + documentation. Nice to Have 3D/depth UX, AI visuals, embedded Linux/Android, OpenGL/Vulka...
...handle everything from motor design, sensor integration to development. I also need all source code to translate depth in the mesh into force cues in real time. A simple calibration panel and a plain-text file where I can later tweak force curves will make life easier for both of us. Deliverables within two weeks of project start: • Full project source and build files (Unity, Unreal, or native C++/OpenGL—choose what gets you there fastest) • 3D assets representing the tissue layers with realistic textures applied • Live haptic integration tied to depth in each layer • A concise read-me covering build steps and where to edit force tables • Full details on the motor, sensor setup, materials used, and technical documentation. I’ll share r...
I need a compact, self-contained C++ / OpenGL 3D scene that meets an academic grading rubric for a computer graphics course. The centerpiece is a lightbulb-headed figure sitting on a crescent moon, inspired by the attached image. Everything must be built strictly from primitive shapes—spheres, cylinders, cones, and tori—no imported meshes. The moon should have a sculpted crescent form (two intersecting primitives or a torus subtraction trick), and the seated figure should be composed of basic geometry: sphere for the head, cylinder for the body, smaller cylinders for arms and legs, and flattened spheres or cones for feet. Use Phong lighting (ambient, diffuse, specular) to give the scene depth, emphasizing the moon’s gentle glow and the reflective body of the char...
I need a compact, self-contained C++ / OpenGL 3D scene that meets an academic grading rubric for a computer graphics course. The centerpiece is a lightbulb-headed figure sitting on a crescent moon, inspired by the attached image. Everything must be built strictly from primitive shapes—spheres, cylinders, cones, and tori—no imported meshes. The moon should have a sculpted crescent form (two intersecting primitives or a torus subtraction trick), and the seated figure should be composed of basic geometry: sphere for the head, cylinder for the body, smaller cylinders for arms and legs, and flattened spheres or cones for feet. Use Phong lighting (ambient, diffuse, specular) to give the scene depth, emphasizing the moon’s gentle glow and the reflective body of the char...
...(Oboe/AAudio), and Kotlin UI. Requirements: • 5+ years C++ (C++17) and 2+ years Android NDK (Gradle+CMake) • Shipped at least one low-latency audio or high-performance NDK app • Strong DSP numerics (FFT, convolution) and multithreading (atomics, lock-free) • Kotlin/Compose proficiency; coroutines; clean architecture • Experience with NEON, Perfetto/simpleperf, and crash/ANR reduction Pluses: • Vulkan/OpenGL ES visualization or compute • Experience replacing desktop deps with mobile-friendly ones • Past work in acoustics, spatial audio, or scientific computing Deliverables: • Android Studio project (app + :physics-native) with Gradle + CMake • libphysics exposed via thin C API and Kotlin bindings • Sample projects (mesh + co...
...are seeking an experienced Computer Vision / C++ Engineer to develop a binocular image stitching algorithm capable of fusing two fisheye camera feeds into a real-time panoramic image with minimal latency and distortion. You will design and implement a binocular stitching module that includes: Camera calibration and correction Feature matching and image fusion GPU-accelerated stitching (CUDA / OpenGL) Unified C++ API interface for integration JSON/yaml configuration for algorithm parameters Cross-platform compatibility (Windows, Linux, ARM64) Who We’re Looking For Proven experience in image stitching / SLAM / panoramic vision Expertise in GPU-based acceleration (CUDA kernels, memory optimization) Ability to write clean, modular, well-documented code Strong debugging and op...
...Performance 2.1. The application must be lightweight and have minimal impact on system resources (CPU and GPU). 2.2. The overlay rendering must not introduce perceptible latency (lag) in the user's normal operations. NFR-003: Technology Stack 3.1. The source code can be developed in one of the following languages: C++, C#, Java, or Python. 3.2. For graphics rendering, we give preference to the use of OpenGL. 3.3. We are open to other rendering technologies (such as DirectX), provided they are justified by the Vendor. NFR-004: Usability and Interface (UI/UX) 4.1. The control panel interface must be clean, modern (following Windows 11 design guidelines, if possible), resizable, repositionable and intuitive. 4. PROJECT DELIVERABLES 1. Complete Source Code (DEL-001): ◦ ...
...Technology Stack Feature Suggested Tool/Library Rationale Video decoding/encoding FFmpeg Industry standard, supports MP4 export, lightweight Video processing OpenCV Easy video frame manipulation for trimming/cuts 3D rendering Unity (HDRP/LWRP) or OpenGL with C++/Python Unity simplifies importing OBJ/FBX and real-time rendering GUI Unity UI or PyQt / ImGui Single-panel interface, easy controls for demo Effects Unity Post-Processing Stack / OpenGL shaders Real-time effects like blur, glow, color correction Build system Unity Build Pipeline / CMake (if using OpenGL) Simple Windows installer/output Minimum Viable Feature List Video Trimming & Timeline Load a video (MP4) Select start/end frames Preview trimmed video Export trimmed segment 3D Model Import & ...
...initial build • Import a common 3D format such as FBX or OBJ. • Apply and update colors on selected mesh groups without noticeable lag. • Simple, intuitive UI: color picker, part selector, reset button, screenshot export. Not in scope yet: body kit swaps or decal layers, but please keep the codebase modular so those can be slotted in later. Tech notes Unity, Unreal Engine, Godot, or an OpenGL/DirectX stack all work—as long as the final app runs on both Windows and macOS with minimal setup. Clean, commented source code and a lightweight README covering build steps are required. Deliverables 1. Desktop executables (Win + macOS). 2. Full project/source files. 3. Short user guide and build instructions. Timeline & collaboration I’d...
...orientation and navigation states in a simple desktop interface • Modular code design to allow future integration with physical sensors (e.g. IMU, magnetometer, GPS, Raspberry Pi) Technical Stack (preferred) • Languages: Python (core), C/C++ optional for performance modules • Frameworks / Tools: • Jupyter Notebook or VS Code environment • Data visualization via Matplotlib / Plotly / PyQT / OpenGL • Optional: ROS 2 familiarity for later hardware interfacing • Platform: macOS or Linux; should be portable to Raspberry Pi • Version control: GitHub or GitLab Deliverables • Modular, commented source code • Minimal GUI for visualization • Short documentation on dependencies and setup • Optional hardware bridge lay...
The most commonly used programming languages and tools for creating video games
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